Good day to you all,
Well this is my first DAR. I played this game, had great fun with it and also learned a lot while playing. Monarch Difficulty, Normal speed, Solver's unofficial patch. It gave me the opportunity of trying a most excellent strategy called the super forteress which is discussed in obsolete's thread here:
The core of this stategy is to create the ultimate version of a GP farm which essentially negates any AI advantage in production and teching while keeping good enough relations with your neibours in order to avoid costly wars until you are ready to strike. It will be a challenge on this map considering the number of whackos we are facing. Now you may think that this strategy is not in line with the objective of the DAR but it works pretty well, you just have to use your second city instead of your first one for REXing.
I also would like to say that I have never been a wonder person, apart from stonehege-oracle combo for CoL. It seemed so difficult to time it or there was always something more important to build. That is to say if I am able to do it, everybody can. Onward then...
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4000 B.C.: Following Blake's advice, we are skipping a turn moving 8-8 from starting position to bring the hills and marble within range which is especially important. It is a good city site but not ideal.
3960: Aksum is founded, builds worker. Our scout moves to the forest south. Never leave your scouts in open terrain if you can avoid it and cross rivers when you can.
Tech: agriculture – mysticism - masonry – the wheel. Pretty obvious choice here since bringing wheat and marble online is a priority.
3880: Our borders expand and the goody hut pops 53 gold. Our scout pops a scout on the coast, which moves west and continues moving south, following the forests (pops another 106 gold in 3720). Buddhism is founded.
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3640: Ragnar is met, our western scout (1) kills a wolf other one (2) pops a map.
3520: 1 kills another wolf and pops a hut giving experience. Promoted to woodsman II. (God!, I love those)
]
3360: Our worker completes and we are 1 turn away from mysticism, thus we buid a settler for that turn and swich to Stonehenge thereafter. Yes, I know we are creative but denial is important and we get a bonus out of it(stele). Moreover since we plan to stay peaceful for as long as we can (i.e no state religion) we need every bit of culture we can get and it is helping us getting that first great prophet faster. Pericles is met
]
Here you go, 60 turns is a long time, but it will go down fast after we hook the marble and a couple of mines down.
3280-3040: Pericles founds hinduism and converts to it, our scout 2 pops another 45 gold bringing our total to 203. No tech were poped in this game. None. Keine. Nada. That's the way it is sometimes. Shaka is met.
3000: Masonry is ours. Our worker will finish the quarry before the Wheel is researched so he will build a Mine in the hill next to it in the meantime.
2920: Tokugawa is met. Oh boy, what a party!
2320: Stonehenge is built. Okay a couple of things to take notice of first here:
Our next tech is Bronze Working for chopping.
We will now finish that settler which was started a tousand years earlier which is good since our hapiness cap is reached.
There is a source of stone nearby but Shaka is already settled next to it.
Notice how my worker is farming the dye. This is both good and bad. Bad because he should be building a mine instead. Always keep your caps in mind... Good because he gets 1 extra gold. Even when you cant build a ressource yet dont be affraid to build on those tiles. That cottaged sugar is a flood plain one without a health penality.You can always change them later.
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2280-1320: tech progression: Archery (defense) – Polytheism (although Meditation would have been a wiser choice, more on this later) – Animal Husbandry (Cows) – Priesthood (Oracle)
Settler is complete and founds the city of Gondar which starts a worker. Next in Aksum's build queue is an archer (its circa 1800 bc, dont let your settlers wander unescorted unless the area is secure), then the Great Wall. For our capital to become a production powerhouse we need to raise our hap. and health cap. As such, even if the gold mine is outside of our fat cross we hook it up and also build a road to our second city when all hills have been mined.
One special note about Gondar: it is to become our second GP farm in which we will « dump » all Great Artists wonders to avoid pollution, because lets face it GA suck as great specialists and our forteress does not need more culture(well it would be marginal at best anyway).
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1320-975: The Great Wall is built and our second worker comes on line eager to do the tasks that we previously planned for him. Chop a settler in Gongar. Ragnar convert to hinduism. This is bad since I want him to fight Pericles eventually.Writing is researched. Now I took a risk and deviated somewhat from building the Oracle and made 3 archers (1/turn) then another settler. This is because I am starting to feel pressure from Shaka and if I dont hurry, he will take all the good city spots.
]
Note: See the two archers I am sending to explore east, doing the job my last suviving scout (up north) should have done ages ago. (I'm such a noob)
975-500
Tech researched: Alphabet
Boy was I lucky on this one! Frist, manage to found Lalibela first (production city) before Addis Ababa(cottage city). Lalibela was more important because of the stone for the Pyramids. Is also a great location, easy to defend on hills vs Tokugawa & Montezuma which was discovered last. I chop a barracks in Gondar and plan to make enough archers to deter him from attacking or at least hold him if he does, nutjob that he is. I always go worker first in all of my cities. In 875 BC the Oracle is completed... by me on Monarch (dont ask me how i got it, idk). I choose CoL (force of habit) because my courthouses are cheap but Metal Casting or Alphabet would have been better otherwise.
My first GP (Great prophet) is born and settles in.There no point in founding a shrine.
I found confucianism and send my missionary to Bismark (I dont remember when I met him) and convert him but I DO NOT convert myself (I dont want to die yet). Managed to get Iron Working for it (dont remember with whom, doing this from memory). Bismark wanted Polytheism so I gave it to him.These things are important: this tech is not vital to me however the +1 relations with him is. Dont be affraid to give in to non vital demands early, regarless if it makes you a pushover the AI is an idiot (I say this in a good way, if it was smart my capital would be taken by now).
]
Note: Notice how Shaka city is close to Addis Ababa (upper right corner). This means that the race was pretty close. I suspect the same thing for Lalibela and Tokugawa.
500 BC – 1 AD
Tech researched: aestetics
Techs obtained via trade (Pericles i think): fishing-pottery-granary
During this period the strangest thing happened: both Shaka and Bismark converts to hunduism which brings makes 4 of them now. I suspect that Pericles is building missonaries like mad to convert us all (so will I when they come my way) and this demonstrates that the AI, while not perfect, is much more coherent than before. It seems that not converting early payed off big time.
95 BC Shaka declares war on Montezuma (take that for a change!)
The Pyramids are build in 100 BC by me again (dont ask...), then granary, library, and straight for the Great Library. Reason: Pericles the b****** has managed to get literature before me. So no civic switchs ( caste, representation) now.
You'll notice on the screenshots that all cities exept my first are pretty undevelopped. This is because most of my workers were busy hooking up the stone and building a road to Lalibela.
The Partenon is being built in gondar to avoid GA pollution.
I never switched to slavery at all during the game. This is because as obsolete said: « one
turn or anarchy can cost you a wonder race and ultimately the game » Also no flood plains were present, so I did not have the luxury for whipping. (You need for your cities to grow consistently when using this strategy)
I actually wanted that spot where the barb city was one with 3 furs and iron fat cross but barbarians settled there first and getting the Pyramids was more important.
As soon as I can I plan on putting farms on grassland tiles and workshops on plains for all cities except Addis Ababa, putting cottages on grassland instead(still workshops on the plains, even cottage cities need hammers)
]
]
]
]
]
]
Well this is my first DAR. I played this game, had great fun with it and also learned a lot while playing. Monarch Difficulty, Normal speed, Solver's unofficial patch. It gave me the opportunity of trying a most excellent strategy called the super forteress which is discussed in obsolete's thread here:
The core of this stategy is to create the ultimate version of a GP farm which essentially negates any AI advantage in production and teching while keeping good enough relations with your neibours in order to avoid costly wars until you are ready to strike. It will be a challenge on this map considering the number of whackos we are facing. Now you may think that this strategy is not in line with the objective of the DAR but it works pretty well, you just have to use your second city instead of your first one for REXing.
I also would like to say that I have never been a wonder person, apart from stonehege-oracle combo for CoL. It seemed so difficult to time it or there was always something more important to build. That is to say if I am able to do it, everybody can. Onward then...
]
4000 B.C.: Following Blake's advice, we are skipping a turn moving 8-8 from starting position to bring the hills and marble within range which is especially important. It is a good city site but not ideal.
3960: Aksum is founded, builds worker. Our scout moves to the forest south. Never leave your scouts in open terrain if you can avoid it and cross rivers when you can.
Tech: agriculture – mysticism - masonry – the wheel. Pretty obvious choice here since bringing wheat and marble online is a priority.
3880: Our borders expand and the goody hut pops 53 gold. Our scout pops a scout on the coast, which moves west and continues moving south, following the forests (pops another 106 gold in 3720). Buddhism is founded.
]
3640: Ragnar is met, our western scout (1) kills a wolf other one (2) pops a map.
3520: 1 kills another wolf and pops a hut giving experience. Promoted to woodsman II. (God!, I love those)
]
3360: Our worker completes and we are 1 turn away from mysticism, thus we buid a settler for that turn and swich to Stonehenge thereafter. Yes, I know we are creative but denial is important and we get a bonus out of it(stele). Moreover since we plan to stay peaceful for as long as we can (i.e no state religion) we need every bit of culture we can get and it is helping us getting that first great prophet faster. Pericles is met
]
Here you go, 60 turns is a long time, but it will go down fast after we hook the marble and a couple of mines down.
3280-3040: Pericles founds hinduism and converts to it, our scout 2 pops another 45 gold bringing our total to 203. No tech were poped in this game. None. Keine. Nada. That's the way it is sometimes. Shaka is met.
3000: Masonry is ours. Our worker will finish the quarry before the Wheel is researched so he will build a Mine in the hill next to it in the meantime.
2920: Tokugawa is met. Oh boy, what a party!
2320: Stonehenge is built. Okay a couple of things to take notice of first here:
Our next tech is Bronze Working for chopping.
We will now finish that settler which was started a tousand years earlier which is good since our hapiness cap is reached.
There is a source of stone nearby but Shaka is already settled next to it.
Notice how my worker is farming the dye. This is both good and bad. Bad because he should be building a mine instead. Always keep your caps in mind... Good because he gets 1 extra gold. Even when you cant build a ressource yet dont be affraid to build on those tiles. That cottaged sugar is a flood plain one without a health penality.You can always change them later.
]
]
]
2280-1320: tech progression: Archery (defense) – Polytheism (although Meditation would have been a wiser choice, more on this later) – Animal Husbandry (Cows) – Priesthood (Oracle)
Settler is complete and founds the city of Gondar which starts a worker. Next in Aksum's build queue is an archer (its circa 1800 bc, dont let your settlers wander unescorted unless the area is secure), then the Great Wall. For our capital to become a production powerhouse we need to raise our hap. and health cap. As such, even if the gold mine is outside of our fat cross we hook it up and also build a road to our second city when all hills have been mined.
One special note about Gondar: it is to become our second GP farm in which we will « dump » all Great Artists wonders to avoid pollution, because lets face it GA suck as great specialists and our forteress does not need more culture(well it would be marginal at best anyway).
]
]
1320-975: The Great Wall is built and our second worker comes on line eager to do the tasks that we previously planned for him. Chop a settler in Gongar. Ragnar convert to hinduism. This is bad since I want him to fight Pericles eventually.Writing is researched. Now I took a risk and deviated somewhat from building the Oracle and made 3 archers (1/turn) then another settler. This is because I am starting to feel pressure from Shaka and if I dont hurry, he will take all the good city spots.
]
Note: See the two archers I am sending to explore east, doing the job my last suviving scout (up north) should have done ages ago. (I'm such a noob)
975-500
Tech researched: Alphabet
Boy was I lucky on this one! Frist, manage to found Lalibela first (production city) before Addis Ababa(cottage city). Lalibela was more important because of the stone for the Pyramids. Is also a great location, easy to defend on hills vs Tokugawa & Montezuma which was discovered last. I chop a barracks in Gondar and plan to make enough archers to deter him from attacking or at least hold him if he does, nutjob that he is. I always go worker first in all of my cities. In 875 BC the Oracle is completed... by me on Monarch (dont ask me how i got it, idk). I choose CoL (force of habit) because my courthouses are cheap but Metal Casting or Alphabet would have been better otherwise.
My first GP (Great prophet) is born and settles in.There no point in founding a shrine.
I found confucianism and send my missionary to Bismark (I dont remember when I met him) and convert him but I DO NOT convert myself (I dont want to die yet). Managed to get Iron Working for it (dont remember with whom, doing this from memory). Bismark wanted Polytheism so I gave it to him.These things are important: this tech is not vital to me however the +1 relations with him is. Dont be affraid to give in to non vital demands early, regarless if it makes you a pushover the AI is an idiot (I say this in a good way, if it was smart my capital would be taken by now).
]
Note: Notice how Shaka city is close to Addis Ababa (upper right corner). This means that the race was pretty close. I suspect the same thing for Lalibela and Tokugawa.
500 BC – 1 AD
Tech researched: aestetics
Techs obtained via trade (Pericles i think): fishing-pottery-granary
During this period the strangest thing happened: both Shaka and Bismark converts to hunduism which brings makes 4 of them now. I suspect that Pericles is building missonaries like mad to convert us all (so will I when they come my way) and this demonstrates that the AI, while not perfect, is much more coherent than before. It seems that not converting early payed off big time.
95 BC Shaka declares war on Montezuma (take that for a change!)
The Pyramids are build in 100 BC by me again (dont ask...), then granary, library, and straight for the Great Library. Reason: Pericles the b****** has managed to get literature before me. So no civic switchs ( caste, representation) now.
You'll notice on the screenshots that all cities exept my first are pretty undevelopped. This is because most of my workers were busy hooking up the stone and building a road to Lalibela.
The Partenon is being built in gondar to avoid GA pollution.
I never switched to slavery at all during the game. This is because as obsolete said: « one
turn or anarchy can cost you a wonder race and ultimately the game » Also no flood plains were present, so I did not have the luxury for whipping. (You need for your cities to grow consistently when using this strategy)
I actually wanted that spot where the barb city was one with 3 furs and iron fat cross but barbarians settled there first and getting the Pyramids was more important.
As soon as I can I plan on putting farms on grassland tiles and workshops on plains for all cities except Addis Ababa, putting cottages on grassland instead(still workshops on the plains, even cottage cities need hammers)
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