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AU201 - DAR2: The Classical Era (most of it)

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  • #16
    I don't mind him assigning specialists. I want specialists. I just have a problem with him assigning the wrong ones. I am quite sure I assigned science specialists myself. But I must have whipped something, and after the city regrew the governor must have chosen the wrong specialists.

    Ah well. I'll just build the Temple of Solomon if I pop another GP.

    By the way. Is it habit here to only post one DAR per week or something? I can't help noticing that noone posted DAR2 until I did, and now noone is posting DAR3.

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    • #17
      You can set the specialists yourself by yellow boxing them. If he's on max all then he won't add extra random ones, so it's a bit more micro for a much better result.

      As far as DAR3 goes I'm going to try to post one tonight.

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      • #18
        By the way. Is it habit here to only post one DAR per week or something? I can't help noticing that noone posted DAR2 until I did, and now noone is posting DAR3.
        Everyone plays and posts at their own rate; there is no schedule. Some people like to post DARs as they go, some people like to wait until they are finished and post them all at once. Whatever works best for the student!
        I make movies. Come check 'em out.

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        • #19
          Prince Level

          625 BC Enter the Classical Era with the discovery of I.W. Start Masonry

          575 BC Confucius founded in distant land

          550 BC Discovery Masonry. Start Mono.

          450 BC Oracle built far away

          400 BC Discover Mono. Start Med.

          300 BC Found Canterbury take in Iron

          250 BC Discover Med. Start Alphabet

          100 BC Christanity founded in distant land

          175 AD Alphabet discovered. Start Math.

          225 AD Temple of Artemis built far away.

          300 AD Colosus built far away.

          325 AD Dispite the over 90% chance of getting a Great Prophet, got a Great Scientist.
          Built the Academy in London.

          400 AD Discover Math. Start Literature
          Great Lighthouse built far away

          450 AD Church of the Nativity built far away

          520 AD Literature discovered. Start Drama. (Someone just got a Great Artist this turn)

          680 AD Drama discovered. Trade techs around. Start Calendar. Switch civics to H.R.

          720 AD Taoism founded far away.

          740 AD Great Library built far away.

          780 AD Discover Calendar and also that the happy bonus for Charismatic monuments goes away at the same time the structure becomes obsolete. Start Code of Law

          820 AD Tactius declares us the 2nd most cultured civ in the world. (An unknown civ is 1st)
          Moses born in London; build the Hindu religious building in London

          860 AD Discover Code of Law. Trade it around. Start Metal Casting.
          Construct Hanging Gardens in Nottingham. (My first great wonder)

          900 AD Pyraimds built far away.

          980 AD Metal Casting discovered. Start Compass

          1040 AD Discover Compass. Trade techs around; aquiring Fedualism, entering the middle ages. Start Philosphacy.
          Pathegon built far away.

          Oh and how I used the Charismatic traight during this era: early in this era (maybe even very late in the previous era) I went on a Monument building spree. Combined with the passive bonus, that allowed my cities to be 2 pop points higher than they could be otherwise for a while. 2/3rds of the way thru the era when I discovered Calendar, the Monument happiness bonus expired. This actually rates as a temporay loss in happiness because of the several luxaries in my empire that required Plantations to be built to use. (And shortly before then I had switched my govt civic to H.R.)
          1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
          Templar Science Minister
          AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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