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No hard-coded city size limit

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  • No hard-coded city size limit

    I've done a little testing (unrealistic, to be sure) to see if there was a hard cap to city size.

    There isn't. Seems to be entirely regulated by the amount of food available.

    I generated this city by creating a plot of land that had all grassland floodplains with either corn or wheat farms (rice for some reason generates one less food, although the civilopedia doesn't seem to indicate this). 10 food per square times 20 squares plus 3 food for the city square = 203 food = 101 population. Then I plopped down the city, a "helper city" to provide crab/fish/whale, set both to size 21, gave the main city almost all buildings (minus sea buildings plus a couple others), gave the helper city all non-wonder buildings, and started advancing turn by turn.

    See attached images...
    Attached Files
    Last edited by tiilikainen; December 11, 2005, 08:47.
    Steve

  • #2
    The pop limit due to food could be higher than 101, if Great Merchant super-specialists don't consume food but instead provide it.

    I'm probably going to do more thorough testing of this, but I'll probably post the results in the modding forum instead, because it revolves around a technical question of game engine limits rather than what would be possible during actual gameplay. This test was inspired by a "Max City Size" thread in this forum, so I thought I'd post the results here.

    Anyway, here they are for what it's worth.
    Attached Files
    Last edited by tiilikainen; December 11, 2005, 08:51.
    Steve

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    • #3
      Oops, I meant to post this in the "Strategy and Education" parent forum.
      Steve

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      • #4
        Originally posted by tiilikainen
        Oops, I meant to post this in the "Strategy and Education" parent forum.
        General CIV forum would be best: nice display of game mechanics, but no strategy involved.

        DeepO

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