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  • Map Size

    Again, sorry if I'm claim jumping - maybe it's the fact that I'm an educator in the real... I want to see education in motion, not hung up with people waiting.
    79
    Duel (1 opponent standard)
    1.27%
    1
    Tiny (3 opponents standard)
    0.00%
    0
    Small (5 opponents standard)
    12.66%
    10
    Standard (7 opponents standard)
    58.23%
    46
    Large (9 opponents standard)
    15.19%
    12
    Huge (11 opponents standard)
    6.33%
    5
    Banana-sized (No opponents, but sometimes overripe)
    6.33%
    5
    Friedrich Psitalon
    Admin, Civ4Players Ladder
    Consultant, Firaxis Games

  • #2
    Don't get too big just yet, A lot of folks are having lag issues with larger maps.
    *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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    • #3
      I voted Standard, but I really mean "Standard or smaller".
      "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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      • #4
        Without knowing how well the patch will address performance issues, I voted Standard.

        Large+ currently become unplayable for me in the late game due to slowdown.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #5
          Standard.

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #6
            My comp won't go over standard.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

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            • #7
              standard.

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              • #8
                I voted Small, just because I think a 'learning the basics' game for the first course would be more suited to a tutorial-style small map. But I can live with Standard.
                "There is only one religion, though there are a hundred versions of it." - George Bernard Shaw

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                • #9
                  Bigger is (usually) better

                  My personal favorite so far is Large. This is the size that I would always choose in Civ 3. I also usually set the time to Epic. I think that the Large map provides a more realistic experience with religions as well in which some nations are guaranteed to share religions.

                  I've always found any larger than Large is ridiculously unmanageable in Civ 3. I've yet to try it out in Civ 4 though. Has anyone else?
                  "Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt." - Sun Tzu

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                  • #10
                    Large

                    I vote for large as in a game with a large map you usually have some space to expand before you are being confronted.
                    Persistance knows no defeat!
                    (unknown)
                    Gott gibt uns die Nüsse, aber er beißt sie uns nicht auf.
                    (J. W. von Goethe)

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                    • #11
                      Room to expand is more a function of the ratio between map size and # of civs than just plain 'ole map size, wouldn't you say? 5 civs on a standard continents map (down from the default of 7) will have more room than playing on a large map with the default # of civs.

                      Plus, those of us with so-so systems might run into trouble in the late game on larger maps...

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #12
                        Huge is definitely out. For my second game (now that I've upgraded my graphics to a 256MB G-Force 6200), I set up an 18-civ hotseat monster with me playing two civs and having 16 AIs. (I've been wanting to do something along those lines just about ever since PtW came out, but Civ 3 wouldn't allow more than 8 civs in multiplayer mode.) By the time the game was over, my system's memory usage was exceeding my 1.25 GB physical memory, and the lag between turns was atrocious. I also had problems with having the scrolling slow down to intolerable speeds a few times, but that problem cleared up if I shut down the game and reloaded, and I hope Firaxis will get that cleared up in the patch. The bottom line is that unless I'm badly overestimating the importance of memory, people without at least a gig of memory are going to have a hard time playing huge maps. Even large may well pose a problem for people with only the minimum "recommended" 512 MB.

                        By long-standing tradition, most AU games have been on standard maps, and I think it would be good to start off on standard maps with Civ IV. If we decide we want bigger maps, and if it becomes clear that most people's systems can handle them, we can move up to large later on.

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                        • #13
                          I've been playing strictly on Huge so far. Only performance issues have been on the Highlands map, where I got a game into the 1800's before it started either crashing or having the graphics go funky a few turns into every restart. Others maps, so far no problem. Hardware setup:

                          Sempron 2300 (1.63ghz) on a Biostar VIG-400
                          1GB Corsair DDR 2700 RAM
                          Geforce 5600 w/ 256MB RAM
                          Audigy Soundcard

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                          • #14
                            Standard. We can't close the course off to all but the biggest rigs.

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                            • #15
                              Originally posted by Bull001
                              I've been playing strictly on Huge so far. Only performance issues have been on the Highlands map, where I got a game into the 1800's before it started either crashing or having the graphics go funky a few turns into every restart. Others maps, so far no problem. Hardware setup:

                              Sempron 2300 (1.63ghz) on a Biostar VIG-400
                              1GB Corsair DDR 2700 RAM
                              Geforce 5600 w/ 256MB RAM
                              Audigy Soundcard
                              My huge-map game was on a 'pelago map with maximum land (since I wanted as much room as possible with so many civs). What kind of land/water ratios have you been using, and how many civs? Comparing systems, mine is:

                              Sempron 3000+
                              1.25GB DDR 2700 RAM
                              GeForce 6200 w/256MB RAM
                              Whatever sound is built into the motherboard

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