From ACS' CivIV section:
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Dan; Apolyton CS
An Associate Professor of English at George Mason University in the United States is the latest individual in the academic world to recognize the efforts of Apolyton Civilization Site`s "Apolyton University" (AU) in published form. In an article for Converge Online earlier this month entitled "Videogames and Good Teachers", Joel Foreman talks about the many similarities between the two named subjects and the possibilities their combination can bring about. [W]hat good teachers (with or without technology) do well[: t]hey know how to engage and motivate students to pay attention, and to keep focused for long and productive periods on specific learning activities. In this regard, videogames are unparalleled. [..] But what, we might ask, are the players learning that has any value?
The first piece of evidence Foreman uses to answer this question is AU, and the ongoing work of University of Wisconsin professor Kurt Squire. Like good teachers, the videogames generate social excitement and energy that spill into planned activities. The result: the deep processing of learning in unexpected ways that suit the needs and desires of individual students. This author also notes that Civilization IV developer Firaxis Games sought out the best and brightest of the[se] "students," who "graduated" to employment on the design team for the game. Squire is also quoted as saying [t]his is a model of what school should look like.
The other piece of evidence Foreman employs to support his argument is Nesta Futurelab`s "Racing Academy", an interactive 3D learning game designed to engage student groups with the problematics of engineering design.
The first piece of evidence Foreman uses to answer this question is AU, and the ongoing work of University of Wisconsin professor Kurt Squire. Like good teachers, the videogames generate social excitement and energy that spill into planned activities. The result: the deep processing of learning in unexpected ways that suit the needs and desires of individual students. This author also notes that Civilization IV developer Firaxis Games sought out the best and brightest of the[se] "students," who "graduated" to employment on the design team for the game. Squire is also quoted as saying [t]his is a model of what school should look like.
The other piece of evidence Foreman employs to support his argument is Nesta Futurelab`s "Racing Academy", an interactive 3D learning game designed to engage student groups with the problematics of engineering design.
Dan; Apolyton CS
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