How do they work? What causes them and what is the benefit? I can't find anything in the Civlepedia.
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AFAIK in Civ 4 they have a chance of being triggered if happy people outnumber unhappy, but it's no longer a certain thing. The effects are a reduction of that city's expenses to zero, and last a single turn -- though it can pick up the benefit repeatedly. I've been running the Caveman to Cosmos mod for over a year now, but I don't think this has changed.No, I did not steal that from somebody on Something Awful.
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