Yeah, its always a killer in an MP game when all your neighbors start with scouts while you have a warrior. They get all the huts and you don't get any coinage to start. You hate dropping your science rate just to get a positive flow so you can afford the event driven things that Arrian mentioned. I like having a few hundred surplus for emergency upgrades or taking advantage of events.
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I always run out of money
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Kind of a surprise to me is my current game. I am Mongolia and I started pretty good, got a lot of huts before my neighbors did. I didn't expand too large too quick as to drain myself out, but I was making a ton of gold every turn without having many exports. Currently at 100% tech I still got a +100 per turn, about 25 is from exports, the rest is from my civ."The tree of liberty must be refreshed from time to time with the Blood of Patriots and tyrants" Thomas Jefferson
"I can merely plead that I'm in the presence of a superior being."- KrazyHorse
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I always run out of money
Running just fine on mine. You will want to get MGE, as all the modern scenarios run on it. Theres a patch that restricts Civ II from using to much processing power, put that on your list. Also, you might want to try out Civ 2: Test of Time too. Dont let the graphics put you off, the Scenario League has plenty of fixes for that.
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The key is to keep the number and distance of your cities low until you at least have discovered currency.
Furthermore courthouse are essential and build cottages.
A good number of cities in the beginning is 4 to 5, and after currency and courthouse start expanding quickly.
As soon as a new city brings in more cash via trade as it costs on maintenance then you have a good thing going.
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I played Civilization back in the '90s, the 1st versions. Loved it. Got hooked on Civ IV with the $4.99 from the Apple Appstore. Appreciating all the comments, but one #1 money maker has always to create a Great Merchant and send him off to some far off corner of the globe to create a trade deal. You have to build a city that fosters a Great Merchant, but it's a huge money maker!
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I play Civ from '90s too. I had never problems with money because I chose quality over quantity. At the start of the game you don't need many cities (5 is maximum) so you have to focus on them and specialize them as quickly you can. After Currency you can think about building more cities.
Any way, it is a good start if you can put your second city close to the sea if the capitol is not. Also the great merchant is a good idea but the problem is that you will experience this when you will not need money but hammers. I use that money for upgrading the obsolete units.
In this game the money problem is at the start of the game and in wartime where you should build more units than you can effectively sustain.Alecsandru OTETEA
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Originally posted by alecs76ro View PostI play Civ from '90s too. I had never problems with money because I chose quality over quantity. At the start of the game you don't need many cities (5 is maximum) so you have to focus on them and specialize them as quickly you can. After Currency you can think about building more cities.
Any way, it is a good start if you can put your second city close to the sea if the capitol is not. Also the great merchant is a good idea but the problem is that you will experience this when you will not need money but hammers. I use that money for upgrading the obsolete units.
In this game the money problem is at the start of the game and in wartime where you should build more units than you can effectively sustain.
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