couerdelion, scenarios always play at a difficulty which is between the difficulty they were created on the difficulty you set. So if the scenario was created on Noble difficulty, then Monarch will play closer to Prince (the main difference is that the AI's starting state is based on the creation difficulty, meaning no free archery, no free worker etc).
I should have set the difficulty to Immortal, probably.
As for happiness... a garrison warrior is only 15 hammers and takes 3 turns working +5h so it's not really a big deal to slip in with or without overflow. When whipping the worker, I whipped at size 4.0 so the city went to size 2 and stayed there for a few turns, I actually can't remember if I completed the warrior by overflow or by stalling and working the marble with one clam worker, but as you can see from my second screenshot I didn't work the clams all the time (you can also see the fogbusting warrior heading south).
I didn't really go into unhappiness at all, I just stalled by working the marble in favor of clams. The reason that I am in unhappiness in the screenshot is because I wanted to work the clams regardless to get writing a turn faster and time it with the Oracle. As a rule growing into unhappiness when you do have alternative mines to work is a bad idea.
In the case of 4-0-3 tiles it doesn't matter - because even with the happy penalty (-2f) the tile is still 2-0-3, no worse than a lake... but that just means that growing into unhappiness is neutral, there may be turn advantage by not doing so (working higher yielding tiles earlier).
Of course regardless, you want to be ready to grow the moment the whip timer shows "12 turns of anger" (it would be 11 turns but there's a bug where whip anger only lasts 9 turns and the last turn of anger fades before production is added for the turn, that means when it shows 11 turns the whip anger has in reality already faded and that -1 Happy does not in fact exist for that turn).
I should have set the difficulty to Immortal, probably.
As for happiness... a garrison warrior is only 15 hammers and takes 3 turns working +5h so it's not really a big deal to slip in with or without overflow. When whipping the worker, I whipped at size 4.0 so the city went to size 2 and stayed there for a few turns, I actually can't remember if I completed the warrior by overflow or by stalling and working the marble with one clam worker, but as you can see from my second screenshot I didn't work the clams all the time (you can also see the fogbusting warrior heading south).
I didn't really go into unhappiness at all, I just stalled by working the marble in favor of clams. The reason that I am in unhappiness in the screenshot is because I wanted to work the clams regardless to get writing a turn faster and time it with the Oracle. As a rule growing into unhappiness when you do have alternative mines to work is a bad idea.
In the case of 4-0-3 tiles it doesn't matter - because even with the happy penalty (-2f) the tile is still 2-0-3, no worse than a lake... but that just means that growing into unhappiness is neutral, there may be turn advantage by not doing so (working higher yielding tiles earlier).
Of course regardless, you want to be ready to grow the moment the whip timer shows "12 turns of anger" (it would be 11 turns but there's a bug where whip anger only lasts 9 turns and the last turn of anger fades before production is added for the turn, that means when it shows 11 turns the whip anger has in reality already faded and that -1 Happy does not in fact exist for that turn).
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