First of all let me thank all of you who put together AU 100 and participated in the AU 100 DARs. Especially Nbarclay for all the work and setups. Much of the passion for this game is amply expressed by the amount of care and time all of you are putting in. Thanks! I hope to add my own experience to build upon.
I have to confess that this is neither a DAR nor a real after action report. I am playing AU 100 now and am at 1495 AD, at a break, and it appears my game, while different (see below) will arrive at approximately the same conclusion....Space Race victory or Diplomatic.
I have now played about 15 games with all different countries and leaders and I would like to share some interim working conclusions to see if others are experiencing the same. I am also considering Civ Anon (great spoof website, btw).
In my game, 6 of seven nations made Buddhism their state religion. With that modifier to diplomacy it became a lovefest. Only 1 (ten or so turns) war broke out and it was so inconsequential I forget who. Egypt and I broke out of the gate fast and quickly assumed the lead. Now I have about a 600 point lead on Equpt and a tech and gold producing majority. As long as I keep one eye on Power F9 and don't allow my army to fall too low to become a luscious target. the positive diplomacy lead I have build up should allow me to coast peacefully to the end. If peace holds up it will my first ever game of any Civ (1-4) that I have been entirely peaceful. Wow!
Working Conclusions
(and like Nbarclay I welcome dissenting views and ensuing discussion)
1, The finanacial trait is awesomly powerful when flood plains and gold are available. I noticed this first when I played Mali. Tech is still King in Civ IV, it would seem. And gold leads to Tech superiority. And with Tech, to cultural superiority. And eventually to Miliary superiority, if needed. I was disappointed to see how the vast majority of the AU 100 games followed pretty much the same course and the same outcome regardless of difficulty factor. Just a matter of when that outcome came (I am discounting a few games that were reported losses, I know).
Question: Is financial trait a gamebreaker?
2. War seems heavily based on the diplomatic quotient that is now visible ("+1 for Open Borders" etc). I like that visibility. And yet it can be now be manipulated. You can use religion and other things to a lesser degree to invoke war on you. Good thing? Dunno. But I now perceive sizeably more control over my war state.
3. I agree that Golden Age is watered down from Civ 3. Yet the ability to call the GA timeframe is awesome. Saving three Great Persons for the endgame second GA is a cool endgame supercharge. Might even be a trump card play in a close game.
4. (Self-awareness) Playing an AU game made me play slower, more methodcally, and with more breaks (8 hours compared to 12-16, lol). I noticed after breaks how I became more attentive to detail and had a chance for ideas to percolate up in my downtime (even sleep!). Not that dreams about pulchritudinous females vanished, mind you. Just intervened.
5. (Self awareness)- I have concluded that despite much study, I am no genius when compared to the Civ 3 individual brain trusts I have encounted. I have concluded that I am smart but slow to pick up and use naunces. And nuances are large when playing equally matched talent.
I have also determined that when at war, the excitement generated for me by near run battles make me overlook the diplomatic and technology races that are so critical. I am so eager for next turn I forget to tend to the mundane long term. I can literally forget to mind the farm (pun intended).
6. I am chagrined that the AI is so poor at handling military force. Only a greatly overstrength army (like 50 units stacks in Civ3) can overpower me. Course, that can happen to me in the early game, intent as I become on building things and monitoring city locations and resources.
But overall isn't the state of AI cybernetics sufficiently advanced to produce a slightly more intelligent AI response on the higher settings rather than using increased units and quantity to abuse my armies. It has been my largest disappointment in the Civs that bulk and handicapping the human player have been chosen to stratify the difficulity levels. I would rather play "Bruno the Inept but Massive" as a leader than have that factored in as my sole way to increase difficulty. The current difficulty factor seems to work but I prefer a smarter opponent than Bruno bashing me with both hands tied behind my back.
7. That said (6 above), Civ is still the greatest game, for me (IMHO), of all times. Course History is my passion.
And true, I was a gaming professional (distributor and retailer, if you're interested) back in the day when Tandy made my 64K RAM computer and even before then when I had to load my Avalon Hill codes by cassette tape. My dreams of gaming evolution have come true with Sid and Civ.
But then I know I have lots of company!
As more thoughts percolate up, I will share them. This one is long enough for now.
Cheers
"There are only two tragedies in life. One is not getting what you want. The other is getting it." Oscar Wilde
I have to confess that this is neither a DAR nor a real after action report. I am playing AU 100 now and am at 1495 AD, at a break, and it appears my game, while different (see below) will arrive at approximately the same conclusion....Space Race victory or Diplomatic.
I have now played about 15 games with all different countries and leaders and I would like to share some interim working conclusions to see if others are experiencing the same. I am also considering Civ Anon (great spoof website, btw).
In my game, 6 of seven nations made Buddhism their state religion. With that modifier to diplomacy it became a lovefest. Only 1 (ten or so turns) war broke out and it was so inconsequential I forget who. Egypt and I broke out of the gate fast and quickly assumed the lead. Now I have about a 600 point lead on Equpt and a tech and gold producing majority. As long as I keep one eye on Power F9 and don't allow my army to fall too low to become a luscious target. the positive diplomacy lead I have build up should allow me to coast peacefully to the end. If peace holds up it will my first ever game of any Civ (1-4) that I have been entirely peaceful. Wow!
Working Conclusions
(and like Nbarclay I welcome dissenting views and ensuing discussion)
1, The finanacial trait is awesomly powerful when flood plains and gold are available. I noticed this first when I played Mali. Tech is still King in Civ IV, it would seem. And gold leads to Tech superiority. And with Tech, to cultural superiority. And eventually to Miliary superiority, if needed. I was disappointed to see how the vast majority of the AU 100 games followed pretty much the same course and the same outcome regardless of difficulty factor. Just a matter of when that outcome came (I am discounting a few games that were reported losses, I know).
Question: Is financial trait a gamebreaker?
2. War seems heavily based on the diplomatic quotient that is now visible ("+1 for Open Borders" etc). I like that visibility. And yet it can be now be manipulated. You can use religion and other things to a lesser degree to invoke war on you. Good thing? Dunno. But I now perceive sizeably more control over my war state.
3. I agree that Golden Age is watered down from Civ 3. Yet the ability to call the GA timeframe is awesome. Saving three Great Persons for the endgame second GA is a cool endgame supercharge. Might even be a trump card play in a close game.
4. (Self-awareness) Playing an AU game made me play slower, more methodcally, and with more breaks (8 hours compared to 12-16, lol). I noticed after breaks how I became more attentive to detail and had a chance for ideas to percolate up in my downtime (even sleep!). Not that dreams about pulchritudinous females vanished, mind you. Just intervened.
5. (Self awareness)- I have concluded that despite much study, I am no genius when compared to the Civ 3 individual brain trusts I have encounted. I have concluded that I am smart but slow to pick up and use naunces. And nuances are large when playing equally matched talent.
I have also determined that when at war, the excitement generated for me by near run battles make me overlook the diplomatic and technology races that are so critical. I am so eager for next turn I forget to tend to the mundane long term. I can literally forget to mind the farm (pun intended).
6. I am chagrined that the AI is so poor at handling military force. Only a greatly overstrength army (like 50 units stacks in Civ3) can overpower me. Course, that can happen to me in the early game, intent as I become on building things and monitoring city locations and resources.
But overall isn't the state of AI cybernetics sufficiently advanced to produce a slightly more intelligent AI response on the higher settings rather than using increased units and quantity to abuse my armies. It has been my largest disappointment in the Civs that bulk and handicapping the human player have been chosen to stratify the difficulity levels. I would rather play "Bruno the Inept but Massive" as a leader than have that factored in as my sole way to increase difficulty. The current difficulty factor seems to work but I prefer a smarter opponent than Bruno bashing me with both hands tied behind my back.
7. That said (6 above), Civ is still the greatest game, for me (IMHO), of all times. Course History is my passion.
And true, I was a gaming professional (distributor and retailer, if you're interested) back in the day when Tandy made my 64K RAM computer and even before then when I had to load my Avalon Hill codes by cassette tape. My dreams of gaming evolution have come true with Sid and Civ.
But then I know I have lots of company!
As more thoughts percolate up, I will share them. This one is long enough for now.
Cheers
"There are only two tragedies in life. One is not getting what you want. The other is getting it." Oscar Wilde
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