it's pretty far fetched and won't be able to be done before the SDK is launched some time Q1/2006, but how does a AI modding contest sound?
everybody/every team creates their own AI, either by modding the existing AI or taking ideas from others (disclose that!).
then we let them compete in
1) a hand made map
2) a random map (but all the same of course)
3) if possible to have seperate AIs in the same game: against each other.
for 3 they of course need to each play in every position of the map for equal chances.
an independent committee of 3, 5 or 7 people (i volunteer) tests the AIs like that. it is clear that some moddings will only work better with certain traits, so somehow we would have to test that.
the winner's AI will then be the official apolyton [university] AI mod and maybe the winner may even get a few months of free PLUS subscription
your thoughts?
everybody/every team creates their own AI, either by modding the existing AI or taking ideas from others (disclose that!).
then we let them compete in
1) a hand made map
2) a random map (but all the same of course)
3) if possible to have seperate AIs in the same game: against each other.
for 3 they of course need to each play in every position of the map for equal chances.
an independent committee of 3, 5 or 7 people (i volunteer) tests the AIs like that. it is clear that some moddings will only work better with certain traits, so somehow we would have to test that.
the winner's AI will then be the official apolyton [university] AI mod and maybe the winner may even get a few months of free PLUS subscription
your thoughts?
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