Originally i intended to make a longer and more detailed post about this, but my experience with long posts is that i, and probably most other users, don't read them. So here is just a (relatively) short post describing the global idea of my Massive Online Democracy Game (MDOG).
To find out what a democracy game actually is, i suggest you look around in the DG forums here in apolyton to get an idea.
A general description would be a game where an unlimited amount of people playtogether united as one empire in a TBS-game, either against the AI or other human-controlled empires.
What's "wrong" with the current demo games?
The game and the discussion are seperated. Most, if not all of the discussions about what to do next are held on these forums. The game however has nothing to do with these forums. Problems that are consequences of this:
1. The treshold for searching for a piece of information is rather high. The game has to be started, the savegame must be loaded, information must be sought. If Alt-Tabbing isn't possible, then the info has to be written somewhere. Exit the game, and you can finally post the piece of info.
2. For citizens to stay up to date on what happens in the game, they either have to download the save each time, or the government has to give detailed reports on everything that's happening. The last bit is rather demanding of the government, so it comes down to that the citizens are required to own the game to stay up to date.
3. Cheating is possible. Either by the one who is playing out the turns, or by citizens of the game if the save is publicly available. Nobody knows what the president is doing when he plays the turns. Some things can be checked by downloading the save, but not everything.
But the most obvious cheat would be what the citizens can do with the savegame. They could play ahead, find out information about other civs, and use that info to steer discussions.
The MODG i was thinking about
The game and discussion would be integrated in one website, done with php/mysql. The game played wouldn't be an existing TBS game, but a "new" TBS-game, based on the current TBS-games. But the difference would be that the game will be run on the server, and turns will be processed at fixed intervals.
Here's how it would work:
A players signs up for the demogame, and choose a side/emprie/faction in the game. Once logged in, the player can only see the information about his side, but it will be easily accesible.
The elected ministers in the demogame can, depending on their constitutional rights, give orders in the game. For some actions it may be required to have a poll first. If that is the case, then a poll must be started, and if the poll result is positive, the order for the action is given.
There would be several factions in the game, all controlled by human players, and all with their own government structure. The government structure will be decided on by the players before the game starts.
Ehm..oops, still a bit long...
To find out what a democracy game actually is, i suggest you look around in the DG forums here in apolyton to get an idea.
A general description would be a game where an unlimited amount of people playtogether united as one empire in a TBS-game, either against the AI or other human-controlled empires.
What's "wrong" with the current demo games?
The game and the discussion are seperated. Most, if not all of the discussions about what to do next are held on these forums. The game however has nothing to do with these forums. Problems that are consequences of this:
1. The treshold for searching for a piece of information is rather high. The game has to be started, the savegame must be loaded, information must be sought. If Alt-Tabbing isn't possible, then the info has to be written somewhere. Exit the game, and you can finally post the piece of info.
2. For citizens to stay up to date on what happens in the game, they either have to download the save each time, or the government has to give detailed reports on everything that's happening. The last bit is rather demanding of the government, so it comes down to that the citizens are required to own the game to stay up to date.
3. Cheating is possible. Either by the one who is playing out the turns, or by citizens of the game if the save is publicly available. Nobody knows what the president is doing when he plays the turns. Some things can be checked by downloading the save, but not everything.
But the most obvious cheat would be what the citizens can do with the savegame. They could play ahead, find out information about other civs, and use that info to steer discussions.
The MODG i was thinking about
The game and discussion would be integrated in one website, done with php/mysql. The game played wouldn't be an existing TBS game, but a "new" TBS-game, based on the current TBS-games. But the difference would be that the game will be run on the server, and turns will be processed at fixed intervals.
Here's how it would work:
A players signs up for the demogame, and choose a side/emprie/faction in the game. Once logged in, the player can only see the information about his side, but it will be easily accesible.
The elected ministers in the demogame can, depending on their constitutional rights, give orders in the game. For some actions it may be required to have a poll first. If that is the case, then a poll must be started, and if the poll result is positive, the order for the action is given.
There would be several factions in the game, all controlled by human players, and all with their own government structure. The government structure will be decided on by the players before the game starts.
Ehm..oops, still a bit long...
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