I just had a wierd idea. What if 1 military unit took up 2 tiles?
This may sound weird but I think it could add some depth to warmaking. It would give units a better sense of direction. It would also add a better sense of a strategic "frontline". If you had several units along your border, there would a better sense of having a front. This would especially be true when the player reaches the modern times, as it would make concepts like "breaking through enemy lines", "dropping behind enemy lines" etc, a lot more coherent and visible.
Also, it would allow for concepts like strategic outflanking, pincer movement, attacking from the rear. Since the unit takes up 2 tiles, the unit would have a clearer front, side and rear. An unit that attacks another unit that is facing the opposite direction could get an attack bonus for example. This is something that can't easily be done with 1 tile units as they are now.
I believe that Rise of Nations is implementing this type of idea in its RTS.
Could it also work on the strategic level in a civ TBS?
This may sound weird but I think it could add some depth to warmaking. It would give units a better sense of direction. It would also add a better sense of a strategic "frontline". If you had several units along your border, there would a better sense of having a front. This would especially be true when the player reaches the modern times, as it would make concepts like "breaking through enemy lines", "dropping behind enemy lines" etc, a lot more coherent and visible.
Also, it would allow for concepts like strategic outflanking, pincer movement, attacking from the rear. Since the unit takes up 2 tiles, the unit would have a clearer front, side and rear. An unit that attacks another unit that is facing the opposite direction could get an attack bonus for example. This is something that can't easily be done with 1 tile units as they are now.
I believe that Rise of Nations is implementing this type of idea in its RTS.
Could it also work on the strategic level in a civ TBS?
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