Originally posted by MrBaggins
So... where is the [City Production in column]?
It'll end up just, or more as complicated as before.
Since buildings and wonders won't be included in this model... you'll need to micromanage the number of shields assigned to each project AND THEN the assigned shields have to come from the cities. How will the remainder be calculated? Evenly? This will get VERY messy.
As I've said before... it also ignores enemy activity. Are you going to answer the criticism... or does your silence infer consent?
There is already an easier to manage build system, in a game interface; the Nation Manager in CtP2. Its not ideal: From a perspective of data interface programmer, its missing filtering and some additional control functionality. However, its already versatile, flexible AND functional.
Note the sortable columns.
So... where is the [City Production in column]?
It'll end up just, or more as complicated as before.
Since buildings and wonders won't be included in this model... you'll need to micromanage the number of shields assigned to each project AND THEN the assigned shields have to come from the cities. How will the remainder be calculated? Evenly? This will get VERY messy.
As I've said before... it also ignores enemy activity. Are you going to answer the criticism... or does your silence infer consent?
There is already an easier to manage build system, in a game interface; the Nation Manager in CtP2. Its not ideal: From a perspective of data interface programmer, its missing filtering and some additional control functionality. However, its already versatile, flexible AND functional.
Note the sortable columns.
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