Originally posted by MrBaggins
Using a 'one screen per city' approach will surely tire when you have dozens or scores of cities.
What happens if you amalgamate the information into a list, though? And in that list you allow sorting by pertinent values. You can very quickly see pertinent information and drill down by this method. City management certainly becomes easier when you can see an overview and quickly find what you need to find, and select multiple cities and 'process them' for want of a better word; especially building queues and specialist management if you are thinking in a 'Sid-Civ' kinda way.
Using a 'one screen per city' approach will surely tire when you have dozens or scores of cities.
What happens if you amalgamate the information into a list, though? And in that list you allow sorting by pertinent values. You can very quickly see pertinent information and drill down by this method. City management certainly becomes easier when you can see an overview and quickly find what you need to find, and select multiple cities and 'process them' for want of a better word; especially building queues and specialist management if you are thinking in a 'Sid-Civ' kinda way.
Originally posted by LDiCesare
In Clash, we don't use cities but provinces, which span several squares. That allows not to micromanage square-wise. City improvements etc. are considered as an abstraction (i.e. no actual buildings). This has the drawback of being a bit too abstract, so we may need to explain the figures as "you have X libraries" if the player requests info.
In Clash, we don't use cities but provinces, which span several squares. That allows not to micromanage square-wise. City improvements etc. are considered as an abstraction (i.e. no actual buildings). This has the drawback of being a bit too abstract, so we may need to explain the figures as "you have X libraries" if the player requests info.
Originally posted by Big Crunch
Saving build queues and templates, and copying them to other cities is invaluable. Shame Civ3 doesn't have it.
Saving build queues and templates, and copying them to other cities is invaluable. Shame Civ3 doesn't have it.
That's not the only thing. How about checking each city to shift the work force around, esp. for making entertainers to keep the people happy? That's quite dreary.
Originally posted by ottok
At example:
Do road from South on Cairo to north on Nurmansk?
or make irrigations to nw Some to ne Some
At example:
Do road from South on Cairo to north on Nurmansk?
or make irrigations to nw Some to ne Some
Originally posted by DrSpike
To those who don't want to micro at all I suggest you play games from a different genre.
To those who don't want to micro at all I suggest you play games from a different genre.
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