So far, this is the feeling I am getting from playing all the Civ-like games. Just replace "cities" by bases in SMAC/X or colonies in 4x games.
MoO 3 tried to compensate with Imperial Focus Points, but IMO that is just the opposite of what needs to be done. Civ 3 reduced this somewhat, but still far from sufficient.
I think the first thing to do is to reduce micromanagement. Instead of directly building facilties in cities, that happens automatically depending on a number of factors, such as population, culture, income, and form of government. Civs should be allowed to only build wonders and other special structures (such as monuments) in cities.
Another thing is take away the ability to build cities at will. This had been discussed at length in the old Civ 3 forum before the game came out. There are some excellent ideas dealing with population growth and formation of cities.
What are your ideas?
MoO 3 tried to compensate with Imperial Focus Points, but IMO that is just the opposite of what needs to be done. Civ 3 reduced this somewhat, but still far from sufficient.
I think the first thing to do is to reduce micromanagement. Instead of directly building facilties in cities, that happens automatically depending on a number of factors, such as population, culture, income, and form of government. Civs should be allowed to only build wonders and other special structures (such as monuments) in cities.
Another thing is take away the ability to build cities at will. This had been discussed at length in the old Civ 3 forum before the game came out. There are some excellent ideas dealing with population growth and formation of cities.
What are your ideas?
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