One of the most abstracted models in the Civ games is the economy. All since Civ 1, there have been two economic value units - the Golden coin and the Shield.
I think that the next Civ game should split the shields into different Assets, for instance Materials, Workforce and Information.
Workforce from citizens that work within the city - less under a free government
Materials from citizens working in mines and forests - is increased by industrial buildings
Information from your educational and cultural infrastructure - more under a free government
Most buildings and units will cost different amounts of materials, workforce and information. The city's geographic location, its population and your government will determine what assets will be the greatest, and thus what kinds of units and buildings you will prefer to build.
Examples:
If you have got a large population, you will have a great Workforce. Simple infantry units and simple buildings will be cheap. Example: Developing countries
Many mines, forests and factories will give you lots of Materials. It'll be favorable to build ships, heavily armed troops, tanks and large buildings. Example: Germany
If your people is educated, you will have a lot of Information to invest in advanced weapons, intelligence missions and artistic projects. Example: Ancient Greece, Switzerland
Workforce that isn't consumed is lost (unemployment).
Materials that aren't consumed are stored.
Information that isn't consumed is invested in culture, entertainment and research. The ratios would be set with a slider.
Unit and building maintenance would be paid in Workforce, Materials and Information proportional to the construction costs.
Gold would still be used in the game, but mostly for buying and selling things. You would only get Gold from gold mines or trade.
I think that the next Civ game should split the shields into different Assets, for instance Materials, Workforce and Information.
Workforce from citizens that work within the city - less under a free government
Materials from citizens working in mines and forests - is increased by industrial buildings
Information from your educational and cultural infrastructure - more under a free government
Most buildings and units will cost different amounts of materials, workforce and information. The city's geographic location, its population and your government will determine what assets will be the greatest, and thus what kinds of units and buildings you will prefer to build.
Examples:
If you have got a large population, you will have a great Workforce. Simple infantry units and simple buildings will be cheap. Example: Developing countries
Many mines, forests and factories will give you lots of Materials. It'll be favorable to build ships, heavily armed troops, tanks and large buildings. Example: Germany
If your people is educated, you will have a lot of Information to invest in advanced weapons, intelligence missions and artistic projects. Example: Ancient Greece, Switzerland
Workforce that isn't consumed is lost (unemployment).
Materials that aren't consumed are stored.
Information that isn't consumed is invested in culture, entertainment and research. The ratios would be set with a slider.
Unit and building maintenance would be paid in Workforce, Materials and Information proportional to the construction costs.
Gold would still be used in the game, but mostly for buying and selling things. You would only get Gold from gold mines or trade.
Comment