Edit for Apo: Since this is a repost, the solution for this just like for the following parts of the "Quiz" series is floating around the net already (see also the challenge series with video solutions). I will still post questions and solutions a day apart for anyone wanting to attempt solving them him-/herself. I will post the solution into the same thread as the question, meaning this one here
Think up a theoretical setup (=the land to plant and work) with one starting settler and name the civ/leader you pick and the actions you take in order to including bonuses get the maximum amount of production till turn 10. The hammers you accumulate turns 0 - 9 count.
What is the theoretical maximum amount of production a player can accumulate in an ancient start game till turn 10 with the following settings and rules?
* available resources are limited to "normal" occurring resources on popular civ maps like Pangaea, Inland_Sea; Team_Battleground; meaning no
resources on flood plains, no grassland gold etc.
* all six "starting techs" are available from the start
* duel sized Inland_Sea as map
* unrestricted leader/civ
* quick game speed
resources on flood plains, no grassland gold etc.
* all six "starting techs" are available from the start
* duel sized Inland_Sea as map
* unrestricted leader/civ
* quick game speed
Think up a theoretical setup (=the land to plant and work) with one starting settler and name the civ/leader you pick and the actions you take in order to including bonuses get the maximum amount of production till turn 10. The hammers you accumulate turns 0 - 9 count.
Comment