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In team play which techs do you go for first?

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  • In team play which techs do you go for first?

    Normally, I make sure bronze is first then if you don't have them roads and agriculture but I notice different players have different strategies for teching. What's your's?
    Try http://wordforge.net/index.php for discussion and debate.

  • #2
    I like bronze working first, unless we're set up to get a religion, but I'm not really a fan of early religions. The cost to spread them is too steep early on, especially if you like to get double or triple holy cities.

    Roads are over rated I think. There's nothing wrong with getting the wheel so you can get pottery but I think there's a lot more useful things things to do with workers early on than build roads such as chop, make farms, and so on.

    After BW I'm a fan of masonry because I play with raging barbs on, which makes the GW one of the best economic techs there is. It may be cheap to do it that way, but it's not like I always get the wall. If I do get the wall it's pottery next, if I don't get the wall it depends on the game.

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    • #3
      It depends on the resources close by, your starting techs and your civ.
      I'll sometimes go AH before BW if all my resources are cows, pigs, etc.
      Or if my UU is an early mounted unit.
      Or if I'm financial and all flood plains, I'll go pottery earlier than normal.

      But generally BW is the early goal to find where my second city is going to be placed.
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #4
        Which settings ?
        Map, team sizes, team numbers, era etc.

        The more warlike a game is (e.g. 5v5 ancient start on an open map) the more you need BW, AH and Archery with a priority. The later the fighting begins, the more you can focus on buildup techs (quick run for oracle, pottery, math etc.) to in the end arrive earlier than your opponent at other, later war techs.
        Last edited by jobe; August 9, 2010, 19:06.

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        • #5
          I'm thinking BW is always first (so you can slave and hopefully settle a bronze site before the other guys) and then back fill basic techs you need that you didn't start with (roads, ag, etc...) then you move on depending on what resources are near you. Normally, I notice most elite players also build one warrior and two workers in that order right at the beginning using slaving when they can to speed things up so they can get to chopping.
          Try http://wordforge.net/index.php for discussion and debate.

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          • #6
            Originally posted by Oerdin View Post
            I'm thinking BW is always first (so you can slave and hopefully settle a bronze site before the other guys) and then back fill basic techs you need that you didn't start with (roads, ag, etc...) then you move on depending on what resources are near you. Normally, I notice most elite players also build one warrior and two workers in that order right at the beginning using slaving when they can to speed things up so they can get to chopping.
            Whether you go warrior or worker first depends on your civ, your position on the map, the settings and especially your land and your traits. A 2 hammer start changes things, so does being expansive for example.

            In general you are right about the 1 warrior, 2 worker - though that's only something that could be called an average buildup. Build a warrior growing to pop2, chagne to worker, slave after 4 turns, start chopping for the next worker - pretty representative buildup order in a warlike team game on an ancient start.

            And yeah, it's Bronze first in anything warlike.

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