The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show ModCast focuses on Civ modding and RevCast focuses on Civilization: Revolution.
- 03m31s | Senate
Is having a Gold resource unbalanced if you have it workable by your capital, leaving a trading partner on your continent and the "No Buildings Club" in Civilization IV.
- 16m46s | Miscellaneous
Odds and ends on the Artificial Intelligence (AIs) that are Ragnar, Mehmed II, Shaka, Montezuma and Sitting Bull in CivIV.
- 20m36s | Vault
Three words: Four Green Fields (from Episode 83).
- 25m04s | Research Lab
An argument for no more eternal Wonders in the Civ series.
- 29m09s | Forum Talk
When does one stop building Mounted units, and the best replacement for the Courthouse improvement in CivIV.
- Intro/Outro | Miscellaneous
The annoyance of superior defender determination given certain promotions applied in CivIV, what all Civ players should ensure if and when they play a game of Scrabble, and a gender-based double standard in practice.
"An argument for no more eternal Wonders in the Civ series."
I've changed iConquestProb (in CIV4BuildingInfos.xml) from 100 to 50 for all the world wonders. I think it works quite well -- If you're conquering a city specifically for a wonder it contains, you should NOT be assured that it will survive!
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