I've read several people here say that the jump from Prince to Monarch, which I'm trying to make right now, is the toughest jump between levels -- and that may be so. But I'm wondering if anyone else finds/found the jump boring (though still tough). Here's what I'm observing/intuiting:
1) Levels seem to get tougher by granting more advantages to the AI, especially around production. This allows the AI to build bigger armies faster.
2) The AI also seems to be more agressive on higher levels.
3) 1 + 2 = earlier and more numerous wars.
4) The best (only?) hope for the human player, then, is to prepare for war immediately and exploit the one AI weakness: the AI's inferiority at military strategy and tactics.
So, that's what seems to me to be going on. What it seems to mean, though, is that, as levels get harder, the game seems to be more uniformly focused on warfare, and thus less interesting to a player (like me) who likes the balance of fighting and building. It also seems to me to mean that a bad start is more likely to doom you; I've won at lower levels without either copper or iron, for example, but I can't imagine that at higher levels.
My question to you all is: does this assessment seem right? If Civ4 does turn into a unilaterally war-focused game at higher levels, i may just settle in at Prince; but if it's possible to play a balanced game at higher levels, then I'll keep plugging away (and would sure appreciate some tips). Thanks, all!
1) Levels seem to get tougher by granting more advantages to the AI, especially around production. This allows the AI to build bigger armies faster.
2) The AI also seems to be more agressive on higher levels.
3) 1 + 2 = earlier and more numerous wars.
4) The best (only?) hope for the human player, then, is to prepare for war immediately and exploit the one AI weakness: the AI's inferiority at military strategy and tactics.
So, that's what seems to me to be going on. What it seems to mean, though, is that, as levels get harder, the game seems to be more uniformly focused on warfare, and thus less interesting to a player (like me) who likes the balance of fighting and building. It also seems to me to mean that a bad start is more likely to doom you; I've won at lower levels without either copper or iron, for example, but I can't imagine that at higher levels.
My question to you all is: does this assessment seem right? If Civ4 does turn into a unilaterally war-focused game at higher levels, i may just settle in at Prince; but if it's possible to play a balanced game at higher levels, then I'll keep plugging away (and would sure appreciate some tips). Thanks, all!
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