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What do you do with a Great General?

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  • What do you do with a Great General?

    Discuss.

  • #2
    Unless I'm playing the warlord strategy ...

    I usually use my first GG for a super healer and to unlock HE. After that, I usually place them in my HE city. I'll add super healers as my attacking SOD's increase.

    But after playing the warlord strategy, I may change my thinking on this
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #3
      Originally posted by Ming View Post
      Unless I'm playing the warlord strategy ...

      I usually use my first GG for a super healer and to unlock HE. After that, I usually place them in my HE city. I'll add super healers as my attacking SOD's increase.

      But after playing the warlord strategy, I may change my thinking on this
      As a help to those who may be new to the game, thanks to the Steam sale over Christmas, could you translate that post into English?
      I play Europa Universalis II; I dabble in everything else.

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      • #4
        Originally posted by Ming View Post
        Unless I'm playing the warlord strategy ...
        A style of play a few of us are trying at the moment. You create a stack of "killer" units, mostly units that have had Great Generals attached to them. Your goal is to create as many great generals as you can and have a stack that can do more but with not as many units as usually needed.

        I usually use my first GG (Great General) for a super healer (a unit that use a GG on and give him the heal 3 promotion that is only available to Great Generals - You keep him with your big stack when you attack so it heals the stack faster and allows you to keep moving on the offensive) and to unlock HE. (Heroic Epic - a wonder that doubles production for building units in a single city - you can't build it until you have a unit with enough promotions) After that, I usually place them in my HE city. I'll add super healers as my attacking SOD's increase.

        But after playing the warlord strategy, I may change my thinking on this
        In playing the warlord strategy, creating the killer units is fun, and I may do it more than I used to do.
        However, I like placing my Great Generals in a city so that the city can crank out units with a lot of promotions to start with.

        Does that help
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #5
          Much more likely to be understood by someone who hasn't been playing the game since its inception, like you and I, yes.
          I play Europa Universalis II; I dabble in everything else.

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          • #6
            We usually don't get much new blood around here so most of us talk civ shorthand
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #7
              GG= Great General

              super healer= Unit with Medic III and/or Woodsman III promotions.

              HE= Heroic Epic

              SOD's= Stack of Doom, aka a large stack of units of a mixed type capable of defending against just about anything you can throw at it... normally has several units designed for capturing cities also.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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              • #8
                Originally posted by Cort Haus View Post
                What do you do with a Great General?
                Discuss.
                First GG becomes a medic III (leadership, morale next)

                Next three become instructors, a coastal city that will provide army and naval units if possible

                After that, depends on situation, phase of the moon, colour of socks...
                Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
                http://www.schlockmercenary.com/ 23 Feb 2004

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                • #9
                  Why three instructors?

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                  • #10
                    drydocks give +4 exp and three instructors give +6 exp for a total of 10 for 3 promos, makes sense.

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                    • #11
                      MY guess would be that he either builds mainly stabled units out of it, or later ships with a drydock, OR that he runs vassalage or theocracy a lot. To get lvl 4 units.

                      Btw if you're low on healers but have a lot of units AND have AGG or PRO triat it might be better to attach your GG to TWO units... which would allow you to promote 1 to Woodsman III and the other to Medic III.
                      I'm consitently stupid- Japher
                      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                      • #12
                        Whoops, double post
                        Last edited by Brael; January 21, 2010, 13:53.

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                        • #13
                          Well, 3 generals and vassalage+theocracy is a level 4 ship. A drydocks would make it 10-14 exp depending on civics, the pentagon 12-16 exp. Since he mentioned a coastal city I'm sure some of it is going to ships, I'm just curious on his reasoning. The city would obviously be a great shipyard, but there's multiple ways to go about it depending on civics, an academy, west point, moai, heroic epic, ironworks, etc placements.

                          I'm curious in his reasoning more so than the benefits.

                          Btw, nothing says you can't have medic 3 and woodsman 3. For an aggressive civ you can do it with a level 7 unit. That's only 37 exp. You can have 10 off of barbs or an easy 6 off of barracks+civics, let it fight to 17, then attach the warlord. Instant 37. Technically it only has to win 7 non barb fights. If you're charismatic instead of aggressive you need to goto 37 as well.

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                          • #14
                            The extra promotions for ships are nice. You can promote the transports and carriers with extra movement to keep up with your other ships and give your escorts more combat related promotions. It's a bonus when you military city is on the coast since it provides more flexibility. Early in the game you really don't build that many ships but eventually you will.
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #15
                              i dont even like building frigates/ships of the line til i can build drydocks for that reason, nothing like upgrading a frigate to destroyer with no promos unless your running vassalage/theocracy but once i get those built i will start amassing my navy at least with galleons which dont cost much to upgrade to transports.

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