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  • #61
    Depends on the goal I suppose. If the goal is to run an army entirely of super units I disagree that it's required. If the goal is to run your army using ONLY warlords I would agree that it's required. Having an army of only warlords doesn't work though, you end up needing more than that in practice. Or I have so far atleast, even if the warlords can make up the real power of my army.

    I do think Boudica and possibly Lincoln (due to how well a pacifism/philosophical combo works with this) have some real potential with the strategy. Boudica may even be better than Cyrus with the free promotions rather than IMP.
    Last edited by Brael; January 21, 2010, 16:18.

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    • #62
      For discussion here, part of the goal was generating as many GGs as possible. The settings we were discussing involved the best way to do that. Anyone that has tried this also has seen the cohort of very good support groups that are the natural outcome of fighting a lot. (as you point out) And if this was just about that cohort you would be 100% right. We were trying to be real specific but we know how that goes here so I'm sorry if there was any confusion. At the beginning , my intent at least was to see how many I could get in a game,. And I have no problem discussing other ideas.
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #63
        I'm trying a game now that is just the opposite approach. Instead of building all great generals, I'm placing them all in a single high production city, creating super units every few turns. Using the same approach, you should be able to crank out units with 40 or 50 experience points from scratch toward the end of the game...
        I always like to have a city that can crank out well promoted units, but nothing like this


        Just something else that seems fun to try.
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #64
          Yep this thread is for trying different things so we certainly don't want to discourage it.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #65
            I guess one challenge would be to see the most GGs in a city you could capture. Manipulating your neighbor to stay at war with another neighbor. If one had few cities I'm sure they would plant most of them. The most I've ever seen in a captured city is 5. Has anyone seen more?
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #66
              I took a city from Tok, who had been at war since early in the game with multiple neighbors. His cap had SEVEN great generals in it. (and pretty much nothing else)
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

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              • #67
                SEVEN. WOW. The nothing else would be expected
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #68
                  Originally posted by Ming View Post
                  I'm trying a game now that is just the opposite approach. Instead of building all great generals, I'm placing them all in a single high production city, creating super units every few turns. Using the same approach, you should be able to crank out units with 40 or 50 experience points from scratch toward the end of the game...
                  I always like to have a city that can crank out well promoted units, but nothing like this


                  Just something else that seems fun to try.
                  I have to admit this is something I haven't tried. I mean, usually settling GGs is good, but combining that strategy with the max-GG generation tricks is interesting.

                  Also, doing this in a SE would be a nice side benefit, with the Rep bonus.

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                  • #69
                    Yes... in a SE world, it does have that interesting side benefit.

                    However, after playing with it, it slows down too much. Once you can produce 30+ experience units, it starts to drags. The rate to get more GG's is increasing dramitically, and far more are needed to get a unit to the next promotion level. I'm almost tempted to have two war producing cities instead of just one. But the game will end shortly anyway, and it's been a fun run.
                    Keep on Civin'
                    RIP rah, Tony Bogey & Baron O

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                    • #70
                      Originally posted by rah View Post
                      SEVEN. WOW. The nothing else would be expected
                      14 from GGs, 3 from barracks, plus Agg and Pro, means that Tok would be able to make some pretty fierce gunpowder units. If he survived that long.
                      John Brown did nothing wrong.

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                      • #71
                        He didn't... but his samurai were damn tough. But then again, hit any early stack of units with a ton of cannons, and even axeman and chariots can finish the job
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

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                        • #72
                          Originally posted by Ming View Post
                          Yes... in a SE world, it does have that interesting side benefit.

                          However, after playing with it, it slows down too much. Once you can produce 30+ experience units, it starts to drags. The rate to get more GG's is increasing dramitically, and far more are needed to get a unit to the next promotion level. I'm almost tempted to have two war producing cities instead of just one. But the game will end shortly anyway, and it's been a fun run.
                          CHR would help there, no? But your point is a good one... at some level the benefit pretty much tapers off to nothing. Still, we could plan ahead for Pentagon etc.

                          Maybe one city for land units and one for ships?

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                          • #73
                            I'm in the middle of the same exercise and I'm figuring by the time I get to the point of diminishing returns by adding new instructors, I've usually captured at least one AI's cap that had 3 or GGs in it so I'll just start adding the GGs to that.

                            The game I'm playing now, I got the free pinch for grens. and then got free combat for cannons. SWEET. (and the last AI cap had 4 GGs in it so I have the second military city all planned)
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #74
                              Originally posted by wodan11 View Post
                              CHR would help there, no? But your point is a good one... at some level the benefit pretty much tapers off to nothing. Still, we could plan ahead for Pentagon etc.

                              Maybe one city for land units and one for ships?
                              CHR does help... I started a new game and took the traditional Persians. In the last game, I was the Romans because I wanted to be industrial and take advantage of Prats. This game, a more traditional approach and I will probably create two killer unit cities.
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

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                              • #75
                                Originally posted by wodan11 View Post
                                CHR would help there, no? But your point is a good one... at some level the benefit pretty much tapers off to nothing. Still, we could plan ahead for Pentagon etc.

                                Maybe one city for land units and one for ships?
                                37 exp with CHR gets you the same promotions as 50 exp without.

                                37 exp minus vassalage, theocracy, barracks, pentagon, and west point is 24 exp so 12 generals. 50 exp would be 19 generals. 12 generals vs 19 generals. Since IMP generates at twice the speed (multiplicative with the GW since one generates more points and the other halves the amount needed) 19 generals with would be 10 generals without.

                                Unless you lock yourself into Cyrus you would do better using IMP than CHR. 37 or 50 exp is 7 promotions which sadly doesn't go well for my idea that Boudica would be a great leader to play with. I still haven't had a chance to really try her out.

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