Strategist, I'm short on time today, but here's a quick example. Let's assume you don't even use Representation (Pyramids). Let's figure a size 6 city which can support either 2 specialists or 3 cottages.
Two scientists = 6/ turn. One great scientist = +1+6/turn if you settle, or ~1600 if you lightbulb.
You would have to work 3 villages (4) for about 270 turns to match the lightbulb.
So, perhaps your question should be: How are cottages not a broken / underpowered game element?
Read these:
Two scientists = 6/ turn. One great scientist = +1+6/turn if you settle, or ~1600 if you lightbulb.
You would have to work 3 villages (4) for about 270 turns to match the lightbulb.
So, perhaps your question should be: How are cottages not a broken / underpowered game element?
Read these:
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