P.S. and yes ive tried many strategies, im not an idiot, ive been playing civ for over 14 years, trust me ive done just about every strategy there is.
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RIP rah, Tony Bogey & Baron O
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Originally posted by Ming View PostSO... move up a level or two. It sounds like all you want to do is play a game where you kick everybodies butt, which I guess is fine if that's what you want. But if you really want to test your strategies, and have a challenge, it's time to move up. It's tough to take you very seriously when all you do is rant about how good you are, yet all you do is play at the lower levels. Most people can romp on Prince, and that's why many people are playing much harder levels. I would rather be challenged then play yet another game where it's so easy it's no longer any funLast edited by brandonjm8; December 25, 2009, 02:30.
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Brandon, nobody's trying to get you down. It's just when you say things such as
Originally posted by brandonjm8 View Postit isnt wasteful to have an awesome D
We can talk about pros/cons of offensive vs defensive units all we want, but it seems we can't even get past the basic point that defensive units that aren't attacked are a waste.
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Yeah, that's what I mean also. If I have 4 units in a border city in peace time, and I don't need them for policing the population, that's really 3 gold wasted on upkeep every turn and city. They're not contribution with anything other that being an "deterrent". Also, if I have a stack of 10 units just lying around, thats another 10 gold wasted every turn. Units should be used, right?
Ideally you wouldn't have more than the obligatory one unit per city for happiness, in peace time. You should only need to get additional units if a war brakes out (since we're pretty much discussing defensive strategies here). Sadly this would only work in a perfect world, and neither Civ or reality is perfect. So of course we need to be a little wasteful with our money - to be able to put up an effective defense momentarily (and to be able to counter-attack) - and also to deter our rivals from declaring in the first place.
My point, then, is that its merely a question of maybe wasting 100 gold on your units per turn if you have say 50 cities (3 up-to-date units each in 25 border cities, another 25 obsolete units as a police force in your heartland). Which is a lot! You could, however, waste 200 gold per turn by stacking 4 purely defensive units in every city just because you made a rule about it. And you don't even get any offensive capability for double the money!
To summarize: Having a defense is wasteful and thats something you pretty much have to live with. But you don't have to go totally overboard and pay double the upkeep just to have a defense. You could use half of that to maintain an offensive army to use as a deterrent instead. And would a war to break out, use that army to put an end to it once and for all. (All those defensive units in your heartland aren't gonna do anything about it, that's for sure.)
But. I don't think Brandon is listening to what we're saying. But that's alright, because he chooses to waste his money, and he chooses not to listen. Its not like we want him to stop wasting that money, merely to acknowledge that he has understood our point. But I doubt that he ever will.
So, let's just stop beating this dead horse.
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Originally posted by wodan11 View PostBrandon, nobody's trying to get you down. It's just when you say things such as
Which are clearly not true. Having more than 4 defensive units in places where they aren't used is a waste, plain and simple.
We can talk about pros/cons of offensive vs defensive units all we want, but it seems we can't even get past the basic point that defensive units that aren't attacked are a waste.Last edited by brandonjm8; December 27, 2009, 17:53.
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Originally posted by Baldyr View Post
To summarize: Having a defense is wasteful and thats something you pretty much have to live with. But you don't have to go totally overboard and pay double the upkeep just to have a defense. You could use half of that to maintain an offensive army to use as a deterrent instead. And would a war to break out, use that army to put an end to it once and for all. (All those defensive units in your heartland aren't gonna do anything about it, that's for sure.)
But. I don't think Brandon is listening to what we're saying. But that's alright, because he chooses to waste his money, and he chooses not to listen. Its not like we want him to stop wasting that money, merely to acknowledge that he has understood our point. But I doubt that he ever will.
So, let's just stop beating this dead horse.
yep, put your sticks down
you guys too arent listening to what im saying either, theres many uses for D units whether you agree or disagree, its not up too you. theres always reasons for having reserves in the heartland, with railroad and/or airports they can go anywhere and yes my awesome D works as a deterrent and yes it costs me alittle over 100 gold/turn, ouch thats too much yeah rite, in every civ theres gonna be inefficiencies, being the most efficient doesent guarantee victory either. oh and btw, giving your D units the drill promos make them good attacking units too along with good D units, think before you speak. its too bad you guys havent figured out just how good some other things can be when used correctly, and yes i have a strong O too. oh and before you respond play some marathon so you know how long it takes to build units, you cant run lean then build once someone DoW's on you, then its too late, you gotta constantly build up your army with balance and try to keep in par with the top powers otherwise your "fresh meat" and gold/turn is of little concern when your nation is at stake.
and if you somehow run more than 30-40% gold slider in the mid to late game, you need to go down some levels and learn more aspects of the game, the only time your army should bring you to the point of bankruptcy (10-20% or less gold slider) is very early game, once markets comes it should be easy to at least have a 50% science or higher if you know how to play.Last edited by brandonjm8; December 27, 2009, 17:58.
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The thing that you haven't been able to answer is this: What good does a "defensive" unit do 20 tiles from the nearest border? Its wasting you money just sitting there. So I would kinda get if you stacked all these defensive units mile high along your borders, because then they might actually see some action. And if it takes a unit say 7 turns to get to a trouble spot (you talk about reserves), thats 7 gold wasted every turn right there, because the units isn't defending anything moving along those roads, is he?
I would also agree to stacking defensive units in selected cities behind the border cities, so you could easily distribute them where ever needed. But having 4 units sitting around in on the most secure spot on the map (that it smack middle of your well defended empire) is just inefficient - and thus wasteful.
Sure, we have to waste some resources to deter others and keep up a defensive capacity through out the game, but its not like its a good thing to waste any resource. You won't be getting back that money, are you?
But, nuff said. Over and out.
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Originally posted by Baldyr View PostThe thing that you haven't been able to answer is this: What good does a "defensive" unit do 20 tiles from the nearest border? Its wasting you money just sitting there. So I would kinda get if you stacked all these defensive units mile high along your borders, because then they might actually see some action. And if it takes a unit say 7 turns to get to a trouble spot (you talk about reserves), thats 7 gold wasted every turn right there, because the units isn't defending anything moving along those roads, is he?
I would also agree to stacking defensive units in selected cities behind the border cities, so you could easily distribute them where ever needed. But having 4 units sitting around in on the most secure spot on the map (that it smack middle of your well defended empire) is just inefficient - and thus wasteful.
Sure, we have to waste some resources to deter others and keep up a defensive capacity through out the game, but its not like its a good thing to waste any resource. You won't be getting back that money, are you?
But, nuff said. Over and out.
reserves in the heartland can mean many things, in this instance i have an extra unit with the one defending should anyone of areas fail or look to fail, the outer areas have enough but just in case i have about 10 extra total ready to go anywhere and since my cities were build in circles around each other these extra 10 can go anywhere should an area require it, its just an extra option and alittle layer of reserves that you wish you had if in fact one area did fail than wishing you had it when and if that happend and you didnt have it available. options can be everything in strategizing.Last edited by brandonjm8; December 27, 2009, 18:38.
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I have to admit... I've played heavy D strategies before. But I've never gone to the effort to get a 10 tech lead and then leveraged it to enable me to have > 3 extra defensive units per city. I suppose I had other things in mind... such as winning the game.
A better question might be to ask what's your comparitive level on the Power graph, Brandon? Please open your current game (that you've been talking about) and tell us what it is. Better: give a screenshot.
If you're > 150% of your nearest competitor, then what's the point? Are you doing it just because you can? Or is there some reason that overwhelming my enemies with defense is better than overwhelming them with offense?Last edited by wodan11; December 27, 2009, 20:45.
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Originally posted by brandonjm8 View Postand you wont get this past your thick head
that having the option available of having a mobile strong D ready to go wherever needed is never wasteful but according to you guys "having a strong D is a waste", defenders are never a waste no matter what you guys say
they either defend attacks
or with enough they can deter potential attacks
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Originally posted by wodan11 View PostI have to admit... I've played heavy D strategies before. But I've never gone to the effort to get a 10 tech lead and then leveraged it to enable me to have > 3 extra defensive units per city. I suppose I had other things in mind... such as winning the game.
A better question might be to ask what's your comparitive level on the Power graph, Brandon? Please open your current game (that you've been talking about) and tell us what it is. Better: give a screenshot.
If you're > 150% of your nearest competitor, then what's the point? Are you doing it just because you can? Or is there some reason that overwhelming my enemies with defense is better than overwhelming them with offense?
P.S. dont go saying im a know-it-all just cuz i said it, i am not one but i am a pro civ player that looks at others strategies and molds them with my own, i respect others playing styles but dont claim to be better or the best, if you think i claim that then re-read everything ive said cuz never have those words came outta me, i only claim to be a pro civ player thats it.
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[QUOTE=wodan11;5727444]Please don't attack the person. Attack the argument if you must.[QUOTE/]
read prior post.
[QUOTE]Never? I don't think that word means what you think it means.[QUOTE/]
i mean what they say cuz of the deterrent issue they are always working towards that.
[QUOTE]With the use of offensive units, there aren't any attacks on my cities.[QUOTE/]
a better balance of both would allow you too send those O units on conquering missions and if your O units should fail defending your D units might have not, D units are far better surviving attacks then O units, there are or will be times when you run out of defending O units in a given area, it will happen sooner or later.
O units do this just the same. So please don't keep using that rationale... it doesn't apply.
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I guess we should ask what defines an offensive unit compared to a defensive unit in your opinion, and in what roles do you utilize them?I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Originally posted by Theben View PostI guess we should ask what defines an offensive unit compared to a defensive unit in your opinion, and in what roles do you utilize them?
*note: i didnt include UU for i believe you could agree simple reasons. dont bother asking what they are, if you dont know then you dont know. im also not including missile units or navy's, navy's do both attacking and defending, they can defend your ocean resources from being plundered and carriers and subs w/missiles. fighters are both O and D depending on what you have them doing.Last edited by brandonjm8; December 28, 2009, 04:12.
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well you guys all know my stance, 1 defensive unit is worth 2-4 offensive units... if it see's combat. the point is how to make it see that combat (forts!!!!). However, comma, the idea is still to do the most with the least. so 4 units per city is still over kill unless you have 4 cities.
There is no set 'thing' you can go by. 4 units per city wont work if your border is with a blobbed montezuma, and overkill on a continent alone.
and on a complete tangent, when you've done things right, people wont be sure you've done anything at all.--------------------------------------------------------------------------------------------------------------------------------------------------
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...
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