The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I
Plus, they become deadly early in MP games. If the human player isn't paying attention, you can strike unmanned cities from the angle on a single turn if there are woods or jungles. I've seen people eliminated early because of this one...
I wasn't paying attention once.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Snoop took me out that way once. I sent my lone unit out from my cap to stop his annoying warrior from trashing my road. Didn't notice the double-movement promotion on the unit and suddenly I was out of the game. That was a fun night.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Yeah... it's nice to have some of those city bustin warlords, but unless you don't use them, or like to reset , they do die. After my first healer, I like to just settle them in a single or few key cities that will be cranking out the units. Later on, I'll do some more generals as needed, and won't feel so bad when they don't beat the odds.
I've seen generals lose those 99% combats, and I always wonder how some people "get Lucky enough" to see their generals eventually get every promotion in the book.
Super-healer first. After that, it's situational. But I'm starting to like settling them, especially if I'm Aggressive, Protective or Imperialist. Lets me choose promotions based on evolving game situations, so my army is tooled up for the dominant unit type of my next victim.
Also, I hate losing my GG units, and I seem to have a gift for that.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Use one for the unit that permits HE and WP and another for the healer if the first isn't that. All else settle, 5 in the HE/WP city so that 5 Military Instructors = 10 EXP +4 for WP +3 from Barracks = 17 total EXP and thus 4 promos. After that, one to three settled generals in the other high production cities. (One + barracks gives 5 EXP to all new units which is two promos, three gives +6 for mounted units which is 3 promos for horse in city w/stable. A Char leader modifies the numbers per city anf overall general distribution.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
In an MP game the other day, I eliminated a civ (not an early rush) and didn't get a GG. That was the first time I ever did that. I was disappointed, especially when I checked the war screen and saw that I was one point short.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Port cities are great destinations for settled GGs. With the WP and a drydocks you only need a few settled generals to build COM 3 + Blitz warships. Always a bargain.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
For my cap, I usually go a different way with my 2 national wonders.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Usually my combo also. Unless I have another better GP farm and got one of the early religions founded in my cap, and then wall street may replace NE.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Usually my combo also. Unless I have another better GP farm and got one of the early religions founded in my cap, and then wall street may replace NE.
for most of my games i usually get more than one religion, if not WS and OX would go in my cap but if i get more than one religion and my cap's on the coast, HE and WP go into my cap for ground and naval units while my other holy city gets WS and OX, or if i have a huge inland city that will support alot of specialists that one will get my WS and OX.
Always HE in capital, I often run Beaucracy for the game game, so with most hammers, it gives me most military units, likewise settle all engineers and prophets and most other Great People there along with Generals, so the Beaucracy civic complements well with HE etc. Other building will be Maoa Statute if near sea, otherwise may not get 2nd wonder in capital.
Comment