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Apolyton the Successor (Succession game thread).

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  • #16
    Good turns though I think I'm going to have to read both this thread and the other in order to figure out exactly what you and Thoth were discussing about the best moves. I really want to learn how to be a better player so I'm going to read it several times.

    That said who is next? We could start letting people play a second turn but if possible it would be nice to find a few more new people to take a first turn.
    Try http://wordforge.net/index.php for discussion and debate.

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    • #17
      Ok, that was fun. Thanks to you builders I was ready to cruise. Having faith, I opened the game, saw the balance of power and without even knowing where all my troops were, I declared war on Hannibal and released the hounds. I was surprised to see the civics we were in, but then realized that it was marathon and it takes a **** load of turns to change. I eventually bit the bullet because it didn't match what I was accomplishing.

      Attached is the save 97 turns into my move. Domination WIN.
      I did rig the last golden age so if I didn't finish in time the next person would have had 1 free turn to change to whatever civics they desired, but alas it wasn't needed. My first tank just came off the production line but couldn't get to the front fast enough to be blooded.

      Saladin, Destroyed
      Hannibal, reduced to a one square city back in the middle of korea.
      That anoying blue civ, destroyed.
      And finally India beat to capitulation.



      I'll write more later. Never played a marathon game so it was weird.
      Attached Files
      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
      RIP Tony Bogey & Baron O

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      • #18
        Good job Rah.
        Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
        I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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        • #19
          It was easy, everyone else had gotten us the tech lead. Cannons when your opponent doesn't have them make it easy. I did expect Hannibal to have more troops but he only had one SOD that our cannons made mincemeat of.

          The civic choice was a surprise to me.
          Rep (ok) but then the market civic was the one for the free trade route and not the one for free specialists which you would expect to match with REP. Also free religion was available and not being used. (granted I'll sometimes do this for diplo reasons but since everyone was either a vassal or an enemy, that part of it didn't matter)
          There seems to have been 3 golden ages already so plenty of time to line up civics.
          Or if you're going to take 3 turns to go to rep, you might as well go one more to take the market civic to match it. And since I was capturing lots of cities, I dropped back into slavery to help whip the conquered cities down.

          AND if anyone looks at the save, please keep in my that I'm a blood thirsty type of player so with a tech lead, there was only one strat for me.
          SO, almost all the workers were automated since I couldn't be bothered with them. (including the 30 more or so that I captured along the way)
          I didn't bother with too many buildings in cities and concentrated on just building more cannons and redcoats until i got infantry.

          I loved all the Notes of interest on the map since I never use them. They helped at first but then I stopped paying attention to them. I saw the note for where the National park was going to go but finished the game before I could do anything else with that.

          I did build the required wonders. SOL, Pentagon, Mt rushmore, but that was about it.
          ARMIES ARMIES ARMIES and done.

          Marathon was quite different for me. MAYBE I'll try that setting at one of the higher difficulty levels to see if it makes it easier.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #20
            Marathon makes the game more warlike, as if that would be a drawback. On higher difficulties the AI built-in advantages last longer. If you don't want to be gobbled at that speed, use raging barbarians. The AIs really like early rushes on the human, with or without aggressive AI. So beware. An early rush of your own can end with another AI marching up with an early mixed force before the city you rushed can fall. I don't know if they sort of send these mini-SODs out as soon as they spot you, or if it just seems that way. Upshot is: turn on raging barbarians and get used to the time everything except movement takes to do. PS: Well done.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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            • #21
              Some have said that it makes it easier since the human is better at war than the ai.
              I may give it a try but man, it was like watching paint dry. I can't imagine the first 100 turns. Ok I have a warrior and a worker, what's next.
              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
              RIP Tony Bogey & Baron O

              Comment


              • #22
                A lot of hitting enter. But it is slow, even for us epic-speed players, there's a lot of "Takes HOW long!" response to the time involved. Note that larger maps stretch that time even more, and the AI does not get careless or bored. Humans have a greater advantage at marathon especislly at war, but the early advantage at higher levels must be dealt with or it compounds much more in each era at this speed. Or at least ti seems that way to me. I prefer epic speed and I tried marathon a lot.
                No matter where you go, there you are. - Buckaroo Banzai
                "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                • #23
                  Yeah, I've never played epic or marathon, so you can imagine my "TAKES HOW LONG" moments.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #24
                    bah marathon is the only speed worth playing...

                    How can you people like mercantilism so much? 6 at most per city, hardly makes up for lost trade routes. Wouldnt matter so much when at war with the world, but we had 2 nice juicy vassels to keep trade routs open with.

                    Ive seen trade routes hit 15 a piece in mature cities, thats 2 gold mines multiplied by 4 or 5 routes. But trading with your own cities only ya get what 3 or 4 max? mercantilism is for always war settings, nothing else!~
                    --------------------------------------------------------------------------------------------------------------------------------------------------
                    The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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                    • #25
                      Well considering I was at war 97 of the 97 turns I played.
                      There were only a few mature cities. And more surprising, very few that had any specialists at all. There was plenty of food avail to support specialists.

                      And yes the only time I do think of merc is when I'm running rep. Running merchants will usually generate more than the diff in trade routes and you still get the extra beakers, but you're right, it depends on the situation. Otherwise I too will go the extra trade routes.

                      Don't look at the save and assume anything about my cities, because I knew I was racing to finish before the 100th turn and stopped paying attention to my cities about 50 turns in.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

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                      • #26
                        Domination win.

                        Well, that was fun. We should start a new one.
                        Try http://wordforge.net/index.php for discussion and debate.

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                        • #27
                          With the exception of a cultural win. (which I didn't check) almost any victory condition was doable, but being limited to 100 turns kind of forced my hand.
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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