To be short and blunt, I'm having a hard time understanding why, from a strategic point of view, taking on a vassal state is a good idea. I've read the technical descriptions of what vassalage does for you, but I've not really seen a good description of why this is necessarily a good (or bad) decision. So if some of the veterans here could please explain the pros and cons of vassalage in pragmatic terms instead of game-rule terms I would be appreciative.
To be verbose about it, I am playing an Epic game, largest map, with 15 AI civs. There is only one other civ on my continent who is extremely pleased with me, so I am not worried about homeland security. The contient to the east has 10 civs on it, including the number 1 and number 3 civs (I'm #2). #1 also has control of the AP and has been using it to coerce his religious allies into war with his neighbors, so I am a bit worried about being on the bad end of a world war if I can't nullify the AP before he builds up a decent navy. I am the only civ with gunpowder, but they aren't that far behind.
The contient to the west has 5 civs and is not a technolgical threat. I already knocked one civ off the continent. I am currently at peace to build some city improvement back home before I gear up to take the next one out. Everybody else there seems to hate Washington for some reason, he seems like the next best target. Taking him out also gets me closer to the Chinese who are my real target. The other civs share my religion and have been friendly enough with me that I don't really fear a sneak attack, so I will deal with them at my leisure.
So, for no reason that I can discern, the Celts have asked for vassalage. They aren't at war. They don't have a huge military, but its strong enough that they can defend themselves. They are the biggest, most advanced, and most well defended civ on the content. We hate the same civs, so any war one of us starts, the other may be likely to join. In short, we would make good allies until there is noone left to conquer. In terms of benefits, he has no resources that I need and I don't need the extra happies. I can't take any techs from him since I'm more advanced. The only real benefit worth considering is the score boost - but then I would get that eventually if I do decide to run over him later. On the minus side, I have to pay more maintenance fees (although I'm not really clear on how much more) and I have to go to war if somebody comes after him. I'm not saying its a bad deal, but I doesn't really seem like a good deal either. So what are the real benefits of taking him in and do they offset the costs?
To be verbose about it, I am playing an Epic game, largest map, with 15 AI civs. There is only one other civ on my continent who is extremely pleased with me, so I am not worried about homeland security. The contient to the east has 10 civs on it, including the number 1 and number 3 civs (I'm #2). #1 also has control of the AP and has been using it to coerce his religious allies into war with his neighbors, so I am a bit worried about being on the bad end of a world war if I can't nullify the AP before he builds up a decent navy. I am the only civ with gunpowder, but they aren't that far behind.
The contient to the west has 5 civs and is not a technolgical threat. I already knocked one civ off the continent. I am currently at peace to build some city improvement back home before I gear up to take the next one out. Everybody else there seems to hate Washington for some reason, he seems like the next best target. Taking him out also gets me closer to the Chinese who are my real target. The other civs share my religion and have been friendly enough with me that I don't really fear a sneak attack, so I will deal with them at my leisure.
So, for no reason that I can discern, the Celts have asked for vassalage. They aren't at war. They don't have a huge military, but its strong enough that they can defend themselves. They are the biggest, most advanced, and most well defended civ on the content. We hate the same civs, so any war one of us starts, the other may be likely to join. In short, we would make good allies until there is noone left to conquer. In terms of benefits, he has no resources that I need and I don't need the extra happies. I can't take any techs from him since I'm more advanced. The only real benefit worth considering is the score boost - but then I would get that eventually if I do decide to run over him later. On the minus side, I have to pay more maintenance fees (although I'm not really clear on how much more) and I have to go to war if somebody comes after him. I'm not saying its a bad deal, but I doesn't really seem like a good deal either. So what are the real benefits of taking him in and do they offset the costs?
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