I'd like to better understand the optimal use of whipping under slavery to produce units faster for an early rush (or to otherwise mass units quickly).
My understanding after reading Siustil's strategy guide is that whipping generates 15 turns of unhappiness (at epic speed). He suggests waiting until that unhappiness has dissipated before whipping again.
If you do this, are you really building units any faster overall? It doesn't *seem* so. But on the other hand, whipping again while there is still unhappiness seems to pile on the unhappiness so much that that strategy isn't worth it either. And then the third issue is that the subsequent units post-whip are being built with less population so the units are building slower anyway, meaning that the total amount of turns to build, say, three units, is no shorter than building them without whipping.
All that said, is there some other timing I should use to whip units?
My understanding after reading Siustil's strategy guide is that whipping generates 15 turns of unhappiness (at epic speed). He suggests waiting until that unhappiness has dissipated before whipping again.
If you do this, are you really building units any faster overall? It doesn't *seem* so. But on the other hand, whipping again while there is still unhappiness seems to pile on the unhappiness so much that that strategy isn't worth it either. And then the third issue is that the subsequent units post-whip are being built with less population so the units are building slower anyway, meaning that the total amount of turns to build, say, three units, is no shorter than building them without whipping.
All that said, is there some other timing I should use to whip units?
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