Okay, this has been interesting.
I randomized my map options, as usual, so I'm not sure what I'm playing on -- but it appears to be archipelago, arid climate, high sea level. In other words, a bunch od small islands with lots of desert -- and no hammers. All the other civs are in the same boat as I am, which has made for a curious game. For example, there's been one war (I wasn't involved) for the entire game (it's now 1970), in no small part because no one's had enough production to field an army. It looks like I'm going to win via space race, but only because I beelined corporation, then railroad, then used a judiciously-saved Great Engineer to found the Mining Corporation.
Anyway, anybody ever play a map like this? Any tips or memories to share?
I randomized my map options, as usual, so I'm not sure what I'm playing on -- but it appears to be archipelago, arid climate, high sea level. In other words, a bunch od small islands with lots of desert -- and no hammers. All the other civs are in the same boat as I am, which has made for a curious game. For example, there's been one war (I wasn't involved) for the entire game (it's now 1970), in no small part because no one's had enough production to field an army. It looks like I'm going to win via space race, but only because I beelined corporation, then railroad, then used a judiciously-saved Great Engineer to found the Mining Corporation.
Anyway, anybody ever play a map like this? Any tips or memories to share?
). OTOH, this looked like the perfect setting to try the benefit of slavery (lots of food to grow back quickly). I did and managed to stay friendly with Hannibal. So I did a lot of reluctant whipping to build buildings and armies. But this didn't help quite as much as I hoped. On our land mass Willem of the Dutch got way ahead of us and then, after Optics, we met the other AI, from the other landmass. The four of them managed to cooperate and had left us in the dust : Hannibal and myself were occupying the last two spots in the ranking ...
. At this point, building a monastery not only allows you to consolidate your cultural borders, it also adds 3-4
per turn, depending on the science rate. That's not too bad for 90
(or 3 pops when whipping) I believe. So I build a monastery as well.
/turn, correct?

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