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Can You Survive the World's Greatest Conquerors?

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  • #91
    It is quite interesting to see all the different strategies.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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    • #92
      Yeah. I'm tempted to try out the other strats to see how they work

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      • #93
        Originally posted by Diadem View Post
        I never build globe theatre anymore with OCC. It poisons my GPP poule, and it since you're limited to 5 national wonder you'll miss out on another. In OCC National Epic, Oxford and Ironworks are always mandatory. That leaves just 2 more national wonders. On this map Moai Statues are clearly mandatory as well. That last slot I'd rather spend on West Point than the Globe Theatre.

        Those 2 extra happiness are extremely useful. Even if you do build Globe, because they come much earlier in the game than Globe does.

        This start in particular lends itself very well for skipping Globe. You can easily get all the late religions, giving a lot of happiness. And since you don't have cottages commerce is not a significant contribution to your science. So you can turn up that culture slider without any ill effects.
        Well then I disagree. For this game especially I'd dump Ironworks: you lose an earlier national wonder waiting for it and by the time you can build it you no longer need it b/c you'll be building units every turn and only the occasional building/wonder. And while I could agree with you wrt not getting GT for other OCC games, you'll limit your max size which is a shame as there is tons of food available and even getting several religions (difficult even on emperor and a tech path to avoid beelining this game) you'll have unhappy faces. Each unhappy face hurts your GPP pool also. And with the # of GGs you'll have I'd skip West Point too.

        So my recommendations are: Moai Statues, Globe Theater, Heroic & National Epic, and Oxford. 4 of these you'll get early and will be useful thruout the game, and the last is mandatory for the science boost.
        I'm consitently stupid- Japher
        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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        • #94
          I agree that West Point might in fact be skippable because you have so many GGs. Replacing it with heroic epic might be worth it. Or even Red Cross.

          But I still wouldn't build Globe. Ironworks is just too important. Later in the game your city should have 80-100 base hammers. Ironworks gives you a 100% bonus. That's a major boon.

          As big as heroic epic, but it works for all production. And it gives the right GP points.

          In particular ironworks gives you 100 extra beakers each turn for most of the game. That is not to be sneezed at.

          If you're mostly building units then, with all respect, you're doing it wrong. You should be mostly building science.
          Last edited by Diadem; July 9, 2009, 21:47. Reason: fixed spelling

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          • #95
            I prefer Wall Street or National Park over Iron Works and Heroic Epic.
            Captain of Team Apolyton - ISDG 2012

            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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            • #96
              Originally posted by Diadem View Post
              In particular ironworks gives you 100 extra beakers each turn for most of the game. That is not to be sneezed at.

              If you're mostly building units then, with all respect, you're doing it wrong. You should be mostly building science.
              I see your point wrt science, but in that case I'd probably still keep the GT and ditch the Heroic Epic. Having a size 30 city of all happy people in medieval times is nothing to sneeze at, and it with the right buildings/wonders you'll have engineers/priests/settled GPs that generate too. And while you were aiming for a tech win I'd guess, I was roaming the countryside with a 70+ SoD that had 3 GGs in it as well as a 20 unit defensive stack to kill anything the AIs threw at me. And considering I had lvl 5+ Infantry to their lvl 2 Riflemen, I rarely lost a unit in an assault. Had I had more time I would've won via conquest.

              I prefer Wall Street or National Park over Iron Works and Heroic Epic.


              Since you'll be avoiding putting % in and due to the lack of forests, let alone preserves, I can't fathom your picks.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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              • #97
                As an aside I started a game I've wanted to try for awhile... deity level, huge pangea map, 18 civs all allied against you always war, raging barbs, OCC. I'm Sitting Bull of the Mali. The one kicker is I gave myself 1 modern armor at game start... the only way to win is to destroy all enemy civs with your 1 tank while fending off barbs and SoDs with your Protective skirmishers (and since an AI built GW all the barbs are coming for me).

                Doing okay so far: killed the Germans, Russians, and Sumerians and got a GG attached to my tank. But it's around turn 110 and the AI has crossbows. And there's still that 0.01% chance of losing the tank, at which point it's game over, man.
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                Comment


                • #98
                  Originally posted by Theben View Post
                  As an aside I started a game I've wanted to try for awhile... deity level, huge pangea map, 18 civs all allied against you always war, raging barbs, OCC. I'm Sitting Bull of the Mali. The one kicker is I gave myself 1 modern armor at game start... the only way to win is to destroy all enemy civs with your 1 tank while fending off barbs and SoDs with your Protective skirmishers (and since an AI built GW all the barbs are coming for me).

                  Doing okay so far: killed the Germans, Russians, and Sumerians and got a GG attached to my tank. But it's around turn 110 and the AI has crossbows. And there's still that 0.01% chance of losing the tank, at which point it's game over, man.
                  So basically you are playing "roll the dice" : "is my Modern armor going to win this battle or not ?"

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                  • #99
                    Originally posted by Theben View Post
                    I prefer Wall Street or National Park over Iron Works and Heroic Epic.


                    Since you'll be avoiding putting % in and due to the lack of forests, let alone preserves, I can't fathom your picks.
                    You get plenty of gold from specialists, so doubling that income with wall street helps a lot. Around the mid-game my economy collapses, I don't see how it doesn't for everyone else with 70 unit SODs running around. Getting Wall Street and placing lots of merchants takes care of the problem.

                    As for national park, it is like the Globe Theater for health. It erases all population caused unhealthiness. So that 30 population city you were talking about would suddenly have 30 less unhealthiness. That allows a pretty big boost to population, and thus more specialists.

                    But I think my next game I"ll try for a spaceship win and go with Iron Works instead of National Park.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                    • Originally posted by Theben View Post
                      I see your point wrt science, but in that case I'd probably still keep the GT and ditch the Heroic Epic.
                      I agree that would be a better setup. But I still prefer west point over Globe. I suppose it's a matter of preference. I find however that I can keep my city happy with just 20% on the culture slider. That's a small enough price to pay.

                      And while you were aiming for a tech win I'd guess, I was roaming the countryside with a 70+ SoD that had 3 GGs in it as well as a 20 unit defensive stack to kill anything the AIs threw at me. And considering I had lvl 5+ Infantry to their lvl 2 Riflemen, I rarely lost a unit in an assault. Had I had more time I would've won via conquest.
                      No I'm aiming for a conquest win. Just not an early conquest one. My aim is to wipe the map with gunships. Tanks would actually be more efficient, and I'll probably use those as well, but I'm aiming for gunships first because I have two mounted heroes who will upgrade to that and become invincible. I want to see how much experience I can get them to My secondary target this game is to get a unit with > 1000 experience

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                      • I just noticed something. Is this a bug?

                        I'm playing on epic game speed, and it's 1712 AD, turn 366. The game says there's only 134 turns left though, ending in 1910. Shouldn't it end in 2050? 366 + 134 = 500 turns. I thought that was the length or a normal game?

                        Is the display screen bugged, or is epic game speed bugged?

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                        • According to this page the turn tables for each speed are:

                          Marathon speed:
                          total turns: 1200

                          One turn is
                          20 Years, until 2000 BC (100 turns)
                          10 Years, until 1 AD (200 turns)
                          5 Years, until 1000 AD (200 turns)
                          2 Years, until 1700 AD (350 turns)
                          1 Years, until 2050 AD (350 turns) -> time victory condition

                          Epic speed:
                          Total turns: 660 turns.
                          One turn is
                          40 Years, until 2000 BC (50 turns)
                          25 Years, until 1000 BC (40 turns)
                          20 Years, until 200 AD (60 turns)
                          10 Years, until 1000 AD (80 turns)
                          5 Years, until 1650 AD (130 turns)
                          2 Years, until 1850 AD (100 turns)
                          1 Years, until 2050 AD, (200 turns) - > time victory condition

                          Normal speed:
                          Total turns: 460
                          One turn is
                          40 Years, until 1000 BC (75 turns)
                          25 Years, until 500 AD (60 turns)
                          20 Years, until 1000 AD (25 turns)
                          10 Years, until 1500 AD (50 turns)
                          5 Years, until 1800 AD (60 turns)
                          2 Years, until 1920 AD (60 turns)
                          1 Years, until 2050 AD (130 turns) -> time victory condition

                          Quick speed:
                          Total turns: 320 turns:
                          One turn is
                          50 Years, until 1000 BC (60 turns)
                          40 Years, until 1000 AD (50 turns)
                          25 Years, until 1500 AD (20 turns)
                          10 Years, until 1650 AD (15 turns)
                          5 Years, until 1900 AD (50 turns)
                          2 Years, until 1950 AD (25 turns)
                          1 Years, until 2050 AD (100 turns) -> time victory condition

                          Which doesn't explain your problem at all. I have no idea what is going on.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • Bump, any new attempts?
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                            • I just have a general question about this type of game. I've been reading the thread just out of interest and I see that you only get one city and are fending off all these enemy civs. But then I see various players mentioning the several wonders they've built (Diadem, for example, mentions an incredible nine wonders).

                              So my question is this: If you've only got one city, which means you can only build one thing at a time, how on earth is it possible to build any wonders, let alone nine or four or whatever AND build the military units you're using to defend yourselves (never mind go on the attack)?

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                              • You have to play a few OCC games to appreciate it. Lots of hammers help. Consider you get to the point where you crank out a unit every turn. 20 turns = a respectable SOD. 20 turns in a game isn't really that much. If you look at the start you also have all the bonus wonder production specials, so once you get the pop up and have worked the land, some wonders can be built in half a dozen turns.
                                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                                RIP Tony Bogey & Baron O

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