Every one seems to be saying that it is far-and-away the best implementation, and I will eventually no-doubt find out for myself what it is like, but most of the new bits don't really appeal to me.
The Apostolic thingy sounds like a nuisance, ditto corporations. The new espionage model is perhaps more interesting, but at my modest level I find there are enough things to think about and divide my resources between, without having to 'build' access to the info graphs etc.
As I don't play that much, I still haven't exhausted all the Warlords civs and leaders, (and scenarios) so I'm not in a hurry to have loads more. Although I have to say, I'm fed up with nearly always getting Toku-grumpy-gawa next door, being by default more friendly with most of the AI than with me.
Does the better AI mean that it is pop-rushing loads of units early on, forcing me to do the same to keep parity? Or does it just mean that it plays more intelligently, easing some of the bonuses - especially the very cheap unit upgrades it gets?
The one thing I do like the sound of is the apparent ease of seeing who is the worst enemy without opening each leader a dozen times hoping they mention it. That drives me mad in vanilla/warlords. Another diplo gripe is the forced lose-lose diplo decisions that always mean a -1 somewhere, which I don't see the AI give each other ('you refused to ...'). Has that been corrected?
The Apostolic thingy sounds like a nuisance, ditto corporations. The new espionage model is perhaps more interesting, but at my modest level I find there are enough things to think about and divide my resources between, without having to 'build' access to the info graphs etc.
As I don't play that much, I still haven't exhausted all the Warlords civs and leaders, (and scenarios) so I'm not in a hurry to have loads more. Although I have to say, I'm fed up with nearly always getting Toku-grumpy-gawa next door, being by default more friendly with most of the AI than with me.
Does the better AI mean that it is pop-rushing loads of units early on, forcing me to do the same to keep parity? Or does it just mean that it plays more intelligently, easing some of the bonuses - especially the very cheap unit upgrades it gets?
The one thing I do like the sound of is the apparent ease of seeing who is the worst enemy without opening each leader a dozen times hoping they mention it. That drives me mad in vanilla/warlords. Another diplo gripe is the forced lose-lose diplo decisions that always mean a -1 somewhere, which I don't see the AI give each other ('you refused to ...'). Has that been corrected?
Comment