I dont know if you know this, but there is a general rule in this forum. Don't challenge me, or I win.
Built:
Hammy dead t25, Hatsheput dead c. t80, Vicky dead ct100, Gilgamesh dead t108, then I was just going to Hit mansa on both sides at once with 2 stacks, then finish Saladin. Game should be finished by t140, depending on gold.
Biggest problem with this map was that it was circular, so I ended up going one way at first, then having to reverse to get everyone dead before that arbitrary finish date. It would have been easier to just keep on going around anticlockwise after Hatsheput was dead and finishing back at home. tbh I was quite annoyed to have horses, as I wanted to demonstrate an axe rush, but I changed strategy, oracled construction then slaved myself retarded to get out axes and cats and some chariots (the chariots were from teh western half of the empire to catch up with the axes and cats from the homeland to kill Vicky). Used the gold gained from killing hatsheput to finish HBR, then slaved those out as hard as I could. The fact that my empire is crap doesn't really matter because I should have a conquest win before 1000AD easy.
Built:
- 11 axemen
- 25 Horse Archers
- 13 chariots
- 14 catapults (lost 8...)
- 6 warriors (4 attacking Hammy, 1 died, 1 garrisoned the city, 2+1 later choked Hatsheput, 1 garrisoning capital)
- 3 settlers
- built 6 workers (captured 10)
Hammy dead t25, Hatsheput dead c. t80, Vicky dead ct100, Gilgamesh dead t108, then I was just going to Hit mansa on both sides at once with 2 stacks, then finish Saladin. Game should be finished by t140, depending on gold.
Biggest problem with this map was that it was circular, so I ended up going one way at first, then having to reverse to get everyone dead before that arbitrary finish date. It would have been easier to just keep on going around anticlockwise after Hatsheput was dead and finishing back at home. tbh I was quite annoyed to have horses, as I wanted to demonstrate an axe rush, but I changed strategy, oracled construction then slaved myself retarded to get out axes and cats and some chariots (the chariots were from teh western half of the empire to catch up with the axes and cats from the homeland to kill Vicky). Used the gold gained from killing hatsheput to finish HBR, then slaved those out as hard as I could. The fact that my empire is crap doesn't really matter because I should have a conquest win before 1000AD easy.
With war chariots it should be doable even earlier.
The gem city is founded. It starts building a market. Workers are ready to hook up those gems and to chop finish the market. Because of the increased city maintenance I now get exactly +0 gold per turn.


I send out a chariot to pillage the ivory camp. It's near the border with Hannibal.
However, ben was responding to the rather steady noise on this forum that chariots are not worth much. Many commenters said they only build 2 or 3, or only use them if the metals are far away. He demonstrated that chariots could take out civs throughout the BC period. He did not say or even imply that his strategy was a good one. The player needs a pretty solid economic strategy to handle 5 disparate cities and an army full of now obsolete weapons. However, Krill, ben didn't say he recommended this strategy, only that it could be made to work for early conquest.
Now one of my questions is did you have a strategy to cover your rear while your army was on the road? What research order did you use and why? Did you keep all the cities you conquered or did you burn a few? How did you determine proper garrisons? Did the barbs become a problem? In a raging barbs scenario, the worst thing that can happen is for every capitol not dead to wall up and not expand. This situation would look very similar, since few second cities would dodge your onslaught.
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