I was trying to make sense of my upkeep costs. I've just started a new game as Willem of the Dutch (the **** seems awesome and in the right world the east indiaman can be great as well). I am not expanding as mad (never was) yet I can't seem to be able to keep my costs in check. Especially after my last game as Darius the Persian (I was certainly underrating the power of the "Organized" trait ...).
So I'm looking at my costs and see that I'm suffering 19% inflation ... err ... pardon me ? Why's that ? Why 19% and not 5% or 46% ? I've done a search in the forums but came back empty handed. Does anyone know how this "inflation" number is calculated ? I mean, historically speaking, I thought for most of history inflation was almost zero because the money supply was physically limited by the supply of precious metals. Is there a way to reduce this number ?
Broadening the topic, is there a source where the algorithm for calculating upkeep costs is explained ? The way the unit number influences my costs is mind boggling for instance : I get some free units then some free military units then what's in excess costs money then I get some kind of reduction ... If someone can explain how it's calculated and what are the basic levers to reduce the costs, I'd be glad to hear. I mean, besides reducing the number of cities (yeah, right) and the distance to the palace (one has no other choice but to expand further and further away, so this is not really a lever) ... These two are pretty simple to grasp, but all the rest is cloudy : apart from trying and then reloading a save, I can't tell in advance how changing civics will impact my revenue and I'd be very interested to be able to do this.
So I'm looking at my costs and see that I'm suffering 19% inflation ... err ... pardon me ? Why's that ? Why 19% and not 5% or 46% ? I've done a search in the forums but came back empty handed. Does anyone know how this "inflation" number is calculated ? I mean, historically speaking, I thought for most of history inflation was almost zero because the money supply was physically limited by the supply of precious metals. Is there a way to reduce this number ?
Broadening the topic, is there a source where the algorithm for calculating upkeep costs is explained ? The way the unit number influences my costs is mind boggling for instance : I get some free units then some free military units then what's in excess costs money then I get some kind of reduction ... If someone can explain how it's calculated and what are the basic levers to reduce the costs, I'd be glad to hear. I mean, besides reducing the number of cities (yeah, right) and the distance to the palace (one has no other choice but to expand further and further away, so this is not really a lever) ... These two are pretty simple to grasp, but all the rest is cloudy : apart from trying and then reloading a save, I can't tell in advance how changing civics will impact my revenue and I'd be very interested to be able to do this.
Comment