I’ve bought every version of Civ once it appeared, although I only bought BtS a month ago, and didn’t start looking at RtW until a couple of weeks ago. Once I followed Dale’s advice in this forum and upgraded to 2GB of RAM, RtW actually became playable. I’ve experimented with RtW in all three versions -- the original BtS, the 3.17 BtS upgrade and finally the RtW-UE upgrade. I found the 3.17 upgrade completely positive, but I’m disappointed in aspects of RtW-UE.
Compared to 3.17, RtW-UE has severely reduced unit production and tech advancement. Unit costs are essentially doubled, factories are weaker (no hammer-generation), and Goods Factories can’t be built. Tech costs have gone from high to preposterous. Once I decided to play a “real” (non-experimental) RtW-UE game, I chose Accurate Historical, noble-level, and USA for its strategic simplicity (the homeland’s essentially immune to attack). Compared to my 3.17 experiments, the result was a dreary grind to cope with Axis numbers and especially unit quality. Perhaps these changes are historically accurate, but there’s a huge gap between an accurate simulation (which this isn’t really) and a game that’s fun to play.
Since I’m embarrassed to play at Settler level, I see two options. I can rename the RtW-UE “Road To War” folder and then reinstall the 3.17 version, or I can try editing the RtW-UE XML (I don’t know XML, but the relevant changes look pretty obvious).
Reverting to 3.17 loses some bug fixes, presumably loses Bitter Winter disabling, and even revives the nuisance of expanding captured-city borders via Culture. So, my preference is to create my very own custom RtW-UE if I can.
My intention is to reduce every value in CIV4UnitInfos and CIV4TechInfos to around 50%-60% of its RtW-UE value. Beyond that, I’m stumped. I want to restore factories-increase-hammers, even if only by 10% instead of 25%, and I want to enable Goods Factory building. Can that be done via XML? (I’m guessing that the lines in
CIV4BuildingInfos handle increased-hammers. If that’s correct, is 10% entered as 10 or as .10?)
Let me emphasize that the above isn’t a criticism of RtW itself; I’m truly impressed by the amount of work involved and the quality of the result. I’m just expressing my personal tastes and opinions about what I’d like to spend (far too many) hours playing.
Compared to 3.17, RtW-UE has severely reduced unit production and tech advancement. Unit costs are essentially doubled, factories are weaker (no hammer-generation), and Goods Factories can’t be built. Tech costs have gone from high to preposterous. Once I decided to play a “real” (non-experimental) RtW-UE game, I chose Accurate Historical, noble-level, and USA for its strategic simplicity (the homeland’s essentially immune to attack). Compared to my 3.17 experiments, the result was a dreary grind to cope with Axis numbers and especially unit quality. Perhaps these changes are historically accurate, but there’s a huge gap between an accurate simulation (which this isn’t really) and a game that’s fun to play.
Since I’m embarrassed to play at Settler level, I see two options. I can rename the RtW-UE “Road To War” folder and then reinstall the 3.17 version, or I can try editing the RtW-UE XML (I don’t know XML, but the relevant changes look pretty obvious).
Reverting to 3.17 loses some bug fixes, presumably loses Bitter Winter disabling, and even revives the nuisance of expanding captured-city borders via Culture. So, my preference is to create my very own custom RtW-UE if I can.
My intention is to reduce every
CIV4BuildingInfos handle increased-hammers. If that’s correct, is 10% entered as 10 or as .10?)
Let me emphasize that the above isn’t a criticism of RtW itself; I’m truly impressed by the amount of work involved and the quality of the result. I’m just expressing my personal tastes and opinions about what I’d like to spend (far too many) hours playing.
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