I made a forum search, and discovered that the commando upgrade hasn't been discussed much at all, or is hidden in threads with misleading titles.
I've been playing a lot of BtS games over the holidays, mostly on the "Next War" mod, which is just as the vanilla game all until modern times, where you get new techs, buildings and units.
And I've explored the "Unrestricted leaders" option, where I can combine leaders and tribes to my own liking. Some combinations I like are Boadicea or Djengis Khan with tribes that have early UU, preferebly melee units to get advantage of Agressive.
Those two leaders will give you a lot more generals and/or unit upgrades than most other leaders, especially if you rush for the Great Wall in the early game. Before, I used to put a GG or two in every high-productive city, in order to pump out millions of level 2 or level 3 units. But recently, I tend to focus my GGs to one single city, in order to produce super-attackers. In my last game, I was pumping out level 6 or even level 7 units at a pace of 1-2 turns for each. Then I use captured enemy capitals that already had GGs, to produce level 3 city defenders. The rest of my cities produce economy, research or guided missiles.
With that kind of production capability, I've discovered the usefulness of the "commando" upgrade, that you get when you research "Military Science". I mean, how could I live without it before? Those commando units could use enemy roads as if they were your own, which means they can stay in the cover of a city until you're ready for the attack, then they just move in and take the enemy city. I use aircraft, ships and missiles to wear down the defenders before the attack, no artillery, as it moves too slowly. Normally, I can conquer a new city on each turn, while it previously took 3-4 turns just to move my units into position for each city attack. And those 4* units rarely loose a fight, so the only losses I have to cover are missiles and airplanes.
Anyone else tried commando a lot?
I've been playing a lot of BtS games over the holidays, mostly on the "Next War" mod, which is just as the vanilla game all until modern times, where you get new techs, buildings and units.
And I've explored the "Unrestricted leaders" option, where I can combine leaders and tribes to my own liking. Some combinations I like are Boadicea or Djengis Khan with tribes that have early UU, preferebly melee units to get advantage of Agressive.
Those two leaders will give you a lot more generals and/or unit upgrades than most other leaders, especially if you rush for the Great Wall in the early game. Before, I used to put a GG or two in every high-productive city, in order to pump out millions of level 2 or level 3 units. But recently, I tend to focus my GGs to one single city, in order to produce super-attackers. In my last game, I was pumping out level 6 or even level 7 units at a pace of 1-2 turns for each. Then I use captured enemy capitals that already had GGs, to produce level 3 city defenders. The rest of my cities produce economy, research or guided missiles.
With that kind of production capability, I've discovered the usefulness of the "commando" upgrade, that you get when you research "Military Science". I mean, how could I live without it before? Those commando units could use enemy roads as if they were your own, which means they can stay in the cover of a city until you're ready for the attack, then they just move in and take the enemy city. I use aircraft, ships and missiles to wear down the defenders before the attack, no artillery, as it moves too slowly. Normally, I can conquer a new city on each turn, while it previously took 3-4 turns just to move my units into position for each city attack. And those 4* units rarely loose a fight, so the only losses I have to cover are missiles and airplanes.
Anyone else tried commando a lot?
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