The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If you were only allowed to build a single type of improvement throughout a whole game (and had to raze any you couldn't build when you captured them), what would you build and how high a difficulty do you think you could win at?
Windmills are nice but come too late. Early on, cottages are the best improvement. You'd have to keeo your forests though. Actually, farms let you build specialists, so they might be a good bet.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Mines are key. Give you strategic metals (copper, iron, aluminum) and gold, gems, and silver as well as uranium late. Suspect you'd be hard pressed to win even at Warlord without any food resources or happiness resources beyond those named. No horses or elephants. No oil-based units beyond those who could also use uranium, and no quarries to help with wonders.
Ming, do you use a lot of forts? I usually hide my border minders in available terain and only end up with forts that give me a resource my city can't reach. As I type this I go "D'oh" forts would give you all resources on the city boards even if not on the map itself.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Should have included forts. I was working out how many options and counted off ten and then when it came to it I could only remember nine so I whacked in banana plantation. Should have done eleven really.
Blaupanzer, you can buy most of that stuff though, get the shrines and you can totally load up on bought in specialities. Maybe vasselise people or is that cheating?
You have to be pretty non-threatening to get the AI to sell you strategic metals or horses. I am never non-threatening.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Last is not good. You will attract psychos, wolves, and sharks. Much scarier than "lions, tigers, and bears, oh my."
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Cottage, because they can be built in the most tiles among the choices. (They can be built everywhere a farm is + on grassland hills)
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
I would probably do farms. Do the ole specialist economy, and make sure I stay ahead on techs that lead to non resourse units.
All archery units (except crossbows)
Muskets (Musketeers, Oromo or Jans)
Grenadiers
Rifleman (Red coats)
Infantry
SAM's
Marines (Navy Seals)
And you can still build:
Cats
Tribs
artilary
(you have to skip cannons because you need iron for those)
I would play on a pangaea map, so I could keep it to a land game, and not get screwed by the later naval units.
Probably play as either
Eithopians (creative/organized - osomo warriors)
English - Churchill (Protective/charismatic - Redcoats)
North Americans (protective/Philo - Dog soldiers, no copper required)
Or any other protective civ except the Japs since you can't build their special unit.
You would have to go for a fast conquest or domination victory.
If you stay ahead on the techs, that shouldn't be a problem. But if you let them stay in the game long, you are going to lose a space race or die once they get tanks.
(you could probably play for culture or diplo victory as well, but those would almost be like cheating since I think both those are easy victories no matter what you are doing)
The smaller the world, the better...
I think it can be done at at Monarch or Prince. I don't think I'm good enough to do it at any level higher than those, but I'm sure some of you could probably do so.
Just my thoughts on the subject... I might actually try it.
Farms or cottages. Probably farms, and run a specialist economy.
As for Mine resources, I'd settle on them.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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