Well, so here's how it's turning out. With no rush-building capabilities, it took me from 1700-1810 to build up a stack to take the French (4 cannons, 4 cavalry, 4 riflemen, 2 grenadiers. They rolled obligingly; I kept three cities and razed one, only to have the Arabs sneak a city in on the exact same spot (I leave it alone, counting rightly on a culture flip).
Now it's time to build that navy, but -- d'oh! --- even though I control more tiles than anyone else, I have no oil. Luckily, the only tile I don't control on my land mass -- in the barren wastelands to the far south -- has oil; unfortunately, it's in English territory, and the English have been useful allies. I plop a city down right next to teh oil and hope to grab it with culture; this process is hastened by Montezuma, who sacks the English city giving me trouble. So I'll have trouble with Monty later, but at least I'll have a navy (and Panzers!) when it happens.
By now, however, it's the late 19th century. I've only got 20% of the land and an army barely worth the name, so domination seems out. My three most cutural cities have culture of 20k, 12k, and 10k; getting all 3 to 50k by the end of the game doesn't seem possible (am I wrong abouth that?). So space race it is; I shut down in 1975, with casings built and space elevator about to start construction.
So, not a great game, but I did learn a few things and you guys definitely helped. The one thing that now seems true to me -- and I'd like your opinion on this -- is that winning a cultural victory requires very early focus on that particular victory; getting 3 cities to 50k while playing a more open-ended game doesn't really seem possible. True?
Anyway, thanks again!
Now it's time to build that navy, but -- d'oh! --- even though I control more tiles than anyone else, I have no oil. Luckily, the only tile I don't control on my land mass -- in the barren wastelands to the far south -- has oil; unfortunately, it's in English territory, and the English have been useful allies. I plop a city down right next to teh oil and hope to grab it with culture; this process is hastened by Montezuma, who sacks the English city giving me trouble. So I'll have trouble with Monty later, but at least I'll have a navy (and Panzers!) when it happens.
By now, however, it's the late 19th century. I've only got 20% of the land and an army barely worth the name, so domination seems out. My three most cutural cities have culture of 20k, 12k, and 10k; getting all 3 to 50k by the end of the game doesn't seem possible (am I wrong abouth that?). So space race it is; I shut down in 1975, with casings built and space elevator about to start construction.
So, not a great game, but I did learn a few things and you guys definitely helped. The one thing that now seems true to me -- and I'd like your opinion on this -- is that winning a cultural victory requires very early focus on that particular victory; getting 3 cities to 50k while playing a more open-ended game doesn't really seem possible. True?
Anyway, thanks again!
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