Hello
Most of the game concepts make sense and sometimes are impressively tied to historical facts. However, i cant see any logic or historical links behind the concept of cultural defences. why do i have to bring catapults and bombard a city because it has a temple or a thatre?
I think cities are protected by their geography (being built on a hill) and their fortifications.
Walls and castles should be the only reason to use the "bombard" mission of the siege weapons. They could also be extended to the gunpowder era, by giving us the option to build a new kind of fortification, eg Star forts http://en.wikipedia.org/wiki/Star_fort or modern forts.
In WW2 and post WW2 warfare, it is true that city fortications are almost obsolete, and things like bunkers could be used simply to reduce the damage caused by artillery or planes.
what are your thoughts on the concept of cultural defence?
Most of the game concepts make sense and sometimes are impressively tied to historical facts. However, i cant see any logic or historical links behind the concept of cultural defences. why do i have to bring catapults and bombard a city because it has a temple or a thatre?
I think cities are protected by their geography (being built on a hill) and their fortifications.
Walls and castles should be the only reason to use the "bombard" mission of the siege weapons. They could also be extended to the gunpowder era, by giving us the option to build a new kind of fortification, eg Star forts http://en.wikipedia.org/wiki/Star_fort or modern forts.
In WW2 and post WW2 warfare, it is true that city fortications are almost obsolete, and things like bunkers could be used simply to reduce the damage caused by artillery or planes.
what are your thoughts on the concept of cultural defence?
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