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Unique bonuses for religions in Civ 4

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  • #31
    Originally posted by Cyrus The Mike


    And what about if the civ is not at war, behind in the tech race, not overly cultural, and has 3 out of 5 or 6 unhappy cities? what cherecteristic will it inherit then...
    Obviously, then, its a revolutionary religion of the poor and leads to DISCONTENT and rebellion - not great for YOUR cities, but excellent to spread to everyone else's

    How you code THAT I don't know.
    "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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    • #32
      Discontent among the poor, and rebellion, can lead to short term problems but long term happiness. I'd direct you to the US and France as possible examples to consider. Not religion inspired, but a rebellious working class is probably a better guide to the ruling class than any other!
      www.neo-geo.com

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      • #33
        Originally posted by Cyrus The Mike


        And what about if the civ is not at war, behind in the tech race, not overly cultural, and has 3 out of 5 or 6 unhappy cities? what cherecteristic will it inherit then...
        (wow I'm being unusually picky today )
        That might be a read by the game as a spiritual, meditative city, a culture bonus for the reglion and half price missionaries for it perhaps. A religion that spreads easily but offers little back.

        If you were to look at what the city was characterised by, I think you'd have to say, 'how would it consider itself?' rather than how it against the world's cities. Thus a city which sees it's strength in its military expression (it has walls, a barracks and mostly builds troops) may actually be pretty crummy next to the martial traditions of cities elsewhere with settled generals and heroic epics, but in the eyes of the religions founder it's all about military prowess. Every city has some angle, surely!
        www.neo-geo.com

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        • #34
          Originally posted by Sovereign
          As you guys may recall from Civ 1 and 2, all the civ's were identical with the exception of city names, leaders, and flag colors. All their units and rules were the exact same, so I'd be playing the exact same style, no matter what civ I played.
          The AI had traits, of sorts. Not as distinctive as in 3 and 4, but I remember Alexander was a bugger in Civ 1.

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          • #35
            I used to think that the mongols were the best civ on the first version.

            No reason at all, I believe, but my memory is fuzzy.

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            • #36
              Originally posted by Cort Haus


              The AI had traits, of sorts. Not as distinctive as in 3 and 4, but I remember Alexander was a bugger in Civ 1.
              The Mongols in civII were renowned for its expansionist and aggressive behaviour. There were differences.
              "An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
              "Non mortem timemus, sed cogitationem mortis." - Seneca

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              • #37
                Originally posted by MoonWolf

                How are religions founded? It's someone, somwhere who get enlighted and get some followers. That can happen anywhere. It's not scientists working towards a goal; "let's engineer a religion, guys" (well, some do, but that's more like cults and people wanting to exploit others). But, I think that it's the city that deliver the last breakers for the religion tech to complete that get the holy city. I'm not sure in which city order Civ is counting breakers, but you can alter it somehow by lowering tech rates, change working tiles to non- (or remove work on tiles delivering ) and adding scientists to the city where you want the religion to be founded. It's not easy, but you can affect it a bit at least.
                Maybe an option screen would be easier.

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                • #38
                  btw, I've finally found my description of a proposed Jewish civ. This was written in mid 2001, before Civ3 was released, and assumes a mix of civ2 rules and what was then known about civ3

                  "Yiddish civ

                  Unique units:
                  1. the yiddishe mama - armed with pot of matzah ball soup. Ignores city walls.

                  2. Uncle Jake - every city with a colisseum has odds each turn of generating uncle Jake. He cost 1 gold per turn, until the bookies get him.

                  3. Cousin Max the Red - can be built in any city with a library , university and harbor. Acts like spy, but can only bribe cities, no other spy functions. Can be used against any other civ even commie one ("didnt i tell you I broke with the Stalinists years ago!!!")

                  When computer advance is discovered all Maxes are transformed into yuppies, who add to the science and trade output, but require high levels of luxuries.


                  If capital is conquered, civ splits into "jewish" and "israeli" civs

                  Jewish civ is EXACTLY the same as American civ, but cannot go fundie.

                  Israeli civ has good military tech research capabilities, is exempt from happiness penalties when at war as a demo, but has low trade output until the development of the internet advance, when it becomes possible to build "silicon wadi"

                  Each turn some workers from jewish civ migrate to Israeli civ. They require very high luxuries, or they become very unhappy.

                  In turn some israeli workers migrate to jewish civ. They are happy with low luxury level, but they reduce jewish civ attitude toward israeli civ.

                  Occasionally some "yiddish" cities survive the split. However they no longer produce jakes or maxes, and mamas lose offensive capabilities, are only good for enforceing martial law. When in demo the leader is called "the lubavitcher rebbe" When in fundie the leader is called "the szatmar rebbe" and automatically declares war on Israeli civ.


                  LOTM"
                  "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                  • #39
                    Another reason why religious modification can get real touchy in real life, but has strong potential for humor when not actually applied.
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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