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Will there ever be a Civ5?

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  • #16
    Jaybe, that comment was in context of the game. I don't have a big issue with that goal for the AI. However, I do think we need to extrapolate the comment to different games.

    "The AI is not MEANT to simulate a human player, only to provide an "entertaining experience for the player in Civ 5."

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    • #17
      On the base topic. Of course evenually they'll be a Civ 5, but I'm thinking probably not for a least a while.

      Say if the version of Windows after Vista (or the one following that) doesn't run Civ 4 then Firaxis will time a release of Civ 5 that runs on it next November.

      Or when machines the average person has are a similar level above the ones people had when Civ 4 was new vs when Civ 3 came out and Civ 2.
      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
      Templar Science Minister
      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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      • #18
        Originally posted by wodan11
        As mentioned, I do think there should be some bleed through. e.g., if I have contact with a civ, and it researches X, then I should get some amount of research toward X for free.
        They already have that in Civ4 as the technologies are quicker to research if other civs know it.

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        • #19
          Originally posted by ColdPhoenix


          They already have that in Civ4 as the technologies are quicker to research if other civs know it.
          That mechanic works regardless if you have contact. I'm thinking of a stronger bleed through but it only works if you have contact.

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          • #20
            Fair enough. I always thought it was odd that the tech costs were reduced when there hadn't been contact. I guess the reason was to help isolated civs.

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            • #21
              There are other ways to do that. I think artificially inflating tech progress both isn't very historic and isn't very interesting gameplay. It turns every game into a clone of each other.

              How about providing effective alternate victory types? e.g., enable an isolated Civ to have a good cultural victory. Right now you really need multiple religions to do that, and that means if you're isolated then a CV is almost certainly not an option. Whereas that could be one of your best options in CiV.

              Alternately perhaps there could be mechanisms whereby the more you're behind the more "catch up factor" is applied. Not only is this useful for an isolated CiV, it also is good game design to help prevent snowballing and "rich get richer" runaway games where the leader is impossible to catch.

              There also could be tech paths that make more sense if you're isolated because they have few prereqs or fewer branches in the tree. e.g., if you know you have a lot of neighbors then you're going to get a lot of bleed through, so if everybody is researching different branches of the same basic path then that's the most efficient for everyone involved. If, OTOH, you're isolated then if you research one or more standalone parallel paths then that would make more sense for you. And perhaps those tech paths have bonuses the more isolated you are.

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              • #22
                Not to be disrespectful, but most of these gameplay proposals can already be coded in Civ4. Look at mods like Fall from Heaven orRhyes and Fall to get an idea of what can and has been done.
                But these gameplay changes are either too small for the casual player who's not an addict, not very important to many people, and generally don't make enough difference to warrant a new game. It doesn't mean a Civ 5 wouldn't feature them, but it's unlikely.

                Right now you really need multiple religions to do that, and that means if you're isolated then a CV is almost certainly not an option.
                I disagree. I've won Cultural Victories while isolated. Unless if by isolated you lean never meeting any other civ, but someone will just build a caravel and make contact some day.

                it also is good game design to help prevent snowballing and "rich get richer" runaway games where the leader is impossible to catch.
                That's not necessarily a good idea. People who spend lots of effort early on to get a lead often dislike that this lead be worth nothing or little afterwards. Again, such mechanisms can already be modded in. Stability in Rhye's does something like this.

                You can also redo the tech tree, so any change to the tech tree would just be a (small) mod or a patch, not something worth making Civ V.
                Clash of Civilization team member
                (a civ-like game whose goal is low micromanagement and good AI)
                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                • #23
                  We talked at one time about what we'd like to see next, like a more robust economic model with booms and busts and an economic victory; or a more flexible population satisfaction model based on new concepts over time, e.g., tribalism to feudalism to nationalism to socialism along the lines of the current model's population dissatisfaction without emancipation. Further work also could be done with great people giving a boost to different aspects of the civ for limited periods simply by their very existance, separate from their use as a game device. I know there is a thread or two on those musings somewhere in the archives.
                  No matter where you go, there you are. - Buckaroo Banzai
                  "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                  • #24
                    There are a stack of things that would make a Civ 5 worthwhile; the question for Firaxis isn't if there are enough improvements to make but when the new product is saleable.

                    I'd be amazed if it's not in early development.
                    www.neo-geo.com

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                    • #25
                      LDiCesare, your objections boil down to "that can be modded". I might point out that Col could be modded yet it's a saleable product.

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                      • #26
                        It's really a very basic question that can be answered quite easily.

                        DID THEY MAKE MONEY ON CIV IV?
                        IF YES, then there will be a CIV V QED
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

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                        • #27
                          Originally posted by Blaupanzer
                          We talked at one time about what we'd like to see next, like a more robust economic model with booms and busts and an economic victory;
                          With the introduction of Corporations, there's lots of room for improvements in this area. I'd like to see early industries being developed, sort of like in Colonization, where you can actually produce something for trade.

                          Another area that could use a vast improvement is the Worker and Governor automations. There's been so many complaints about how poor these are that having them completely revamped would justify a new game, even if nothing else was changed. And diplomacy could use a number of improvements as well.

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                          • #28
                            I think Civ IV will have a fairly long lifespan, as compared to the time between III and IV, but this is just a hunch, not based directly on any theoretical thoughts as well devised as some that you brought here.

                            The only thing that comes most readily forth to me is that Civ V should be a gigantic game, with enough material to the experienced player to make easy-to-do mods that recreate all these scenarios that are being sold separately. I know I would like that.

                            Being able to create new technologies, create/download figures to these technologies, devising diferent worlds or perhaps only future technologies (allowing an do-it-yourself Alpha Centauri), diplomatic options and effects, new Civs...

                            Ok, this is just crazy talk - that would just screw their money-making.

                            Or not? I keep thinking about the "D20 effect" translated to a "generic computing game", that easily transforms you a Civ game master. With books that made huge cash... Why wouldn't that be good with Civ? I know the comparison isn't good, but I hope you see the point.

                            Such a Supreme Civ would be the ultimate game, and anything else would just expand more and more, offering new scenarios and options, eventually a graphic revamp.

                            Sorry for the long useless post.

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                            • #29
                              LDiCesare, your objections boil down to "that can be modded". I might point out that Col could be modded yet it's a saleable product.
                              Yes that can be modded but mainly it's too minor a change to be seen by a casual would-be buyer.
                              That is why I say it could be included in a patch, maybe an XPack but even that's unsure, but definitely not a new version, because you can't sell/market minor features like these on their own.
                              Clash of Civilization team member
                              (a civ-like game whose goal is low micromanagement and good AI)
                              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                              • #30
                                Originally posted by LDiCesare

                                Yes that can be modded but mainly it's too minor a change to be seen by a casual would-be buyer.
                                That is why I say it could be included in a patch, maybe an XPack but even that's unsure, but definitely not a new version, because you can't sell/market minor features like these on their own.
                                I didn't say it would be the main marketing / selling point. Simply that it's something I would like to see in the game when it DOES come out.

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