Announcement

Collapse
No announcement yet.

What's your strategy for disbanding old units?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • What's your strategy for disbanding old units?

    I'm currently in the modern age (tanks, etc.) and have a massive army as I'm going for a military victory. However, a lot of that is old units like pikemen, maces, etc. I'm concerned that if I simply disband them, my power rating will dip enough that rivals may decide to attack me.

    Yes, I can upgrade some units but not enough to go through my stacks.

    Is there any "rule" I should follow in terms of how I go about disbanding units?

  • #2
    I find they're useful for garrisons to keep happiness up (minimum 1 anyway per city), and good also if I'm careful to keep a few hundred GP around, in that if there's a surprise attack, I can promote a bunch of them in the specific area of the attack, without having to spend a lot of resources upgrading EVERY unit.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

    Comment


    • #3
      Gift some of them to Allies/Vassals.
      And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

      Comment


      • #4
        What snoopy said. I never disband anything.
        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

        Comment


        • #5
          I third snoopy's advice. That approach lets me free up infantry that otherwise would be on garrison duty in cities that won't be attacked that late in the game.
          Solomwi is very wise. - Imran Siddiqui

          Comment


          • #6
            Agreed, don't disband anything in Civ IV, use as MP in safe cities and keep in reserve as an emergency upgrade.
            1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
            Templar Science Minister
            AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

            Comment


            • #7
              I often leave them, but when I have a lot of production going on, I might build new ones to replace the old ones as it would be insanly expensive to upgrade them (like archer -> infantry). Old ones with a lot of promotions, I either use with a general or just pay for the upgrade.

              Comment


              • #8
                If its an MP game I organize gladiatorial games with my allies for free EXP and GG points.
                Modern man calls walking more quickly in the same direction down the same road “change.”
                The world, in the last three hundred years, has not changed except in that sense.
                The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                Comment


                • #9
                  Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.

                  But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

                  Comment


                  • #10
                    Originally posted by rah
                    Yeah, good for a little garrison. Or useful as bait, pillaging or pretending to. This can pull some defenders out of cities where they're easier to kill.

                    But my big issue is, if you're going for a military victory and you're worried about how weak you appear, maybe you don't have enough units. Late in the game I'm usually hoping my opponents will attack.
                    No, as I said I have a power advantage, but my empire is quite wide and if I were attacked from the far side where I don't have significant forces, I could be screwed. Or if I was dogpiled (as has happened to one other civ), I could also be screwed. Then I've also got defensive pacts amongst my enemies to worry about--so I can't assume I'll be facing any one civ in a one-on-one fight.

                    Comment


                    • #11
                      Originally posted by Supr49er
                      Gift some of them to Allies/Vassals.
                      Hmm, this is an interesting idea. I'm thinking I could do this with someone who isn't actually an ally, but whom I don't want to attack me while I'm attacking someone else. (A kind of backhanded bribe, so to speak.) Is this advisable?

                      Comment


                      • #12
                        So you have somebody who you think might attack you if your power drops and you want to know if it's advisable to gift them a military force right on your border?
                        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                        Comment


                        • #13
                          Why do you think that gifting units to an AI you don't want to attack you is going to help? As Garth notes sarcastically above this isn't even bad strategy. It's actually sort of insane. You can't trade the units, due to exploits in earlier versions of Civ, so the receiver has no obligation to wait before attacking. He has no reason not to upgrade the units one turn and send them back to you wrapped in modern warfare regalia the next. (Remember the AI upgrades more cheaply than you at every level above Noble.)

                          As to my own strategy for obsolescence, I use the 4X principle. When the unit now available has 4 times the strength of the existing unit, I delete any versions still left with less than 10 experience points. The others I gather in one deep-in-country city and only delete/upgrade if the finances dictate either option.
                          No matter where you go, there you are. - Buckaroo Banzai
                          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                          Comment


                          • #14
                            < NITPICK Alert! >

                            Originally posted by Blaupanzer
                            (Remember the AI upgrades more cheaply than you at every level above Noble.)
                            AI unit upgrade costs in BtS are 50% at EVERY difficulty level.

                            Unit upgrade costs are based on the difference of unit "training" costs. AI unit training cost is 100 at Noble, goes up to 160 at Settler (and down to 60 at Deity).
                            Last edited by Jaybe; September 9, 2008, 14:33.

                            Comment


                            • #15
                              Originally posted by Blaupanzer
                              Why do you think that gifting units to an AI you don't want to attack you is going to help? As Garth notes sarcastically above this isn't even bad strategy. It's actually sort of insane. You can't trade the units, due to exploits in earlier versions of Civ, so the receiver has no obligation to wait before attacking. He has no reason not to upgrade the units one turn and send them back to you wrapped in modern warfare regalia the next. (Remember the AI upgrades more cheaply than you at every level above Noble.)

                              As to my own strategy for obsolescence, I use the 4X principle. When the unit now available has 4 times the strength of the existing unit, I delete any versions still left with less than 10 experience points. The others I gather in one deep-in-country city and only delete/upgrade if the finances dictate either option.
                              My musing was that I could gift the AI civ some now quite obsolete longbows and such, get a positive diplomatic bonus such that I could attack a third AI without being molested by the first. The units are too weak to do anything to me, and I wouldn't give many--just two or three. Enough to make the AI think I'm being friendly.

                              But if it's still a bad idea, it's a bad idea.

                              Comment

                              Working...
                              X