Is it possible to set the game so that the air units move before the land units? I hate having to cycle through all the units to be able to move the air units first.
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moving airunits before landunits
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moving airunits before landunits
If you want to discuss topics on History, with an emphasis on the military aspect.
Visit: http://www.historic-battles.com/Tags: None
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Well if a land unit's turn comes up before your air ones, you could always press the (W)ait key so they'll get their move later. There's no way to set priorities though, at least not in the default game. It would be kind of a nice option to have I must admit.
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The order priorities in civ are really frustrating sometimes. It should mix workers and military, and it should adapt its order based on what your doing.
When I'm fighting a war at two different places way too often I move on unit, get dragged to the other side of the world, manually move back, move a unit again, get dragged to the other side of the world again, rinse and repeat...
My suggestion would be to do all workers last (not first! Often you want to change worker orders based on what your military does, for example when reassigning automated workers to build roads for your troops). And settlers too. Military units should cycle based on location, with near units comming before units further away.
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Turn off unit cycling.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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To be honest, i think it's abit strange that noone though about this. In wars, bombing cities and units is vital before you move in the land units. Several times in large wars i've forgotten som bombers and attacked a city and lost only to realize afterwards i forgot to soften up the defenders. If the bombers had been first in the unit cycle i wouldnt miss such things.If you want to discuss topics on History, with an emphasis on the military aspect.
Visit: http://www.historic-battles.com/
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Originally posted by Diadem
Obviously that doesn't work. I want unit cycling, otherwise I'll never get to move all my units. I just want it in a convenient order...<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Does hitting enter take that unit out of the cycle? Or would you get back to it eventually?
And would you have to deactive enter for end turn?Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
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Diadem, I take it that moving land units fits in there somewhere?No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Originally posted by Krill
Err...you can click on a unit and move it out of order, y'know...
In civ1 a city kept building units indefinitely, the 'what do you wnt to build now' only popped up if you built a settler or building. So once I set a city to building units it did that for the rest of the game
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To move air units first is fine, except for when I advance a land unit and I wish I had 4 bombers to blast this SOD I found, or I take a city and wish I had some aircraft in reserve to base in it.
There is no bleepin' way that Firaxis could have please ANYBODY all the time with order of movement.
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