In MP most people in fact play blazing turn timer, which is even faster (starts at 30 sec a turn, and may go up to 1 min later in the game, if you're lucky). And they manage to chat while playing too!
Of course in MP your style is very different, and in fact much more suitable for faster play. You'll have fewer cities, fewer workers, and more units. But those units will usually be in huge stacks. In team games religions and wonders usually play barely any role.
Personally I'm still a great fan of this classical setup: 5 vs. 5 teamgame Renaissance start, Inland Sea map script. Pick civs, but each civ at most once per team.
It's awesome.
Of course in MP your style is very different, and in fact much more suitable for faster play. You'll have fewer cities, fewer workers, and more units. But those units will usually be in huge stacks. In team games religions and wonders usually play barely any role.
Personally I'm still a great fan of this classical setup: 5 vs. 5 teamgame Renaissance start, Inland Sea map script. Pick civs, but each civ at most once per team.
It's awesome.
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