Does anyone know the formula for calculating the percentages likelihood of the various GPs from a city that has only specialists? That is, there are neither national nor world wonders in the city to affect the type of GP given, just specialists.
Does the GP point given by a specialist carry with it the type of specialist that contributed? That is, if I have a science specialist active in the city for 8 turns, and then switch him to an engineer for two turns, am I 80% likely to get a scientist, and 20% likely to get an engineer?
In the late game, I find myself wanting one type of GP over another (think Great Artist for Civilized Jewelers), and let's say it's only my National Park city (with no other wonders) which is close to generating a new GP.
How can I predictably influence the type of GP?
Does the GP point given by a specialist carry with it the type of specialist that contributed? That is, if I have a science specialist active in the city for 8 turns, and then switch him to an engineer for two turns, am I 80% likely to get a scientist, and 20% likely to get an engineer?
In the late game, I find myself wanting one type of GP over another (think Great Artist for Civilized Jewelers), and let's say it's only my National Park city (with no other wonders) which is close to generating a new GP.
How can I predictably influence the type of GP?
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