Announcement

Collapse
No announcement yet.

Dumb questions part II

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Mounted units in CIV are best as defensive for an extended border. They can hit the incoming stack and retain he movement to retreat. You also can have fewer total numbers of units "wasted" on defense, as their have the movement to rally to the point of attack in sufficient numbers to do some good.

    Comment


    • #17
      Mounted units are good for destroying your opponents land improvements to get an economic and production advantage. What I'm doing right now in my current game is building a bunch of knights to lay waste to Catherine's land before I have the tech and money to upgrade them to Cavalry (will not take too long in this case). She is already behind me in tech, but she has a big land, so I'm afraid my tech lead won't last too long. But if I lay her land to waste right away, she'll be slowed down considerably so when I get my Cavalry units they should take her cities easily without the aid of slow moving siege weapons.

      Comment


      • #18
        Don't be surprised when her spears/pikemen come out to slaughter your horsemen. That's what those units are for.
        No matter where you go, there you are. - Buckaroo Banzai
        "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

        Comment


        • #19
          Originally posted by Blaupanzer
          Don't be surprised when her spears/pikemen come out to slaughter your horsemen. That's what those units are for.
          I don't remember, do spears/pikemen get the bonus against mounted units on both attack and defense or only on defense? It would seem to me that bonus should only apply to defense. If I'm on horseback and you come at me with with spears, I'll just prance around outside of your reach, not taking any damage, until you get tired, then I'll fight. I won't charge willy-nilly into your wall of pointy things, as I might do in attack of my choosing.
          {edit} Just checked, both get 100% v mounted all the time. Doesn't make RL sense, so I guess somebody thought it was necessary for game balance.
          Last edited by patcon; July 30, 2008, 11:25.
          The (self-proclaimed) King of Parenthetical Comments.

          Comment


          • #20
            Applies both ways. FORMATIONS of horses have a much harder time dancing out of the way than individual horsemen do. Horsemen don't get a retreat option on defense either. They just stand there and die. Or perhaps they are totally routed and just go home when their unit is destroyed. Would look the same in the game.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

            Comment


            • #21
              Originally posted by Baldyr
              Barracks give experience to ALL units, including Melee/Gunpowder and Armored units. The Stable is another ad-hoc addition to the game and makes no real sense. (It would really supply the city in question with the Horse resource, since most Civs shouldn't have to use wild horses anyways.)
              Just to correct: Barracks give XP to all landbased units. Airborne units and ships don't get from barracks. Then you need airports and drydocks (but settled Great Generals, West Point, Pentagon and the Civics Vassalage and Theocracy give XP to ALL units).

              Think of stables as an improved training ground for the horses. Better trained horses = higher XPs.

              Originally posted by ColdPhoenix
              To clarify on the Great Generals. You get a point for each battle you win against a rival civ (not barbarians), when you reach the required total a general emerges, the counter is reset to zero and there is a new (higher) total to reach for the next general.
              You don't get a point. You get points equal to XPs earned. If you your unit earns two XPs after winning a battle, you will get two GG points. The Imperialistic trait doubles this and so does the Great Wall if you win a battle inside your cultural borders (I think this is cummulative; believe I've gotten eight GG points when earning two XP with imperialistic civ + Great Wall)

              Comment


              • #22
                Originally posted by MoonWolf
                You don't get a point. You get points equal to XPs earned. If you your unit earns two XPs after winning a battle, you will get two GG points.
                Ah, thank you. That clears things up.
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                Comment


                • #23
                  If not completely clear, horse units benefit from both the barracks and the stable. Similarly, Spain's siege weapons benefit from both the barracks and the castle. ALL units benefit from general exp points (civics, wonders, GGs), and naval units benefit from dry docks.
                  No matter where you go, there you are. - Buckaroo Banzai
                  "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                  Comment


                  • #24
                    Originally posted by wodan11
                    Mounted units in CIV are best as defensive for an extended border. They can hit the incoming stack and retain he movement to retreat. You also can have fewer total numbers of units "wasted" on defense, as their have the movement to rally to the point of attack in sufficient numbers to do some good.
                    Best to catapult a stack to weaken it enough so that mounted units can flank the siege units til all the siege units are dead, then clean up at your leisure.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment

                    Working...
                    X