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Game-Level AI Advantages

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  • Game-Level AI Advantages

    Where can I find a list of the AI advantages/disadvatages associated with each starting level. To the degree applicable would also want to know human advatages, etc. at each of the levels. Been playing mostly at Prince and am thinking about moving up, but would like to know what I am up against in SP I start out with aggressive AI and raging barbarians now; would probably keep that as I move up. Thanks.
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

  • #2
    Assets/XML/GameInfo/CIV4HandicapInfo.xml

    I recommend that you make a chart (or spreadsheet, whatever) to list the variables that seem relevant in a column; then have different columns be the difficulty levels.

    I have made a word doc. of the stuff (and my alterations) in the past, but it is not current to v3.17.

    EDIT: had left out a folder in the file path.
    Last edited by Jaybe; July 21, 2008, 11:44.

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    • #3
      Thanks. I knew someone would know. Thanks to Jaybe, a student of the game!
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #4
        Blaupanzer, if you make a spreadsheet, post it so the rest of use can have the info the easy way.

        Mike

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        • #5
          You know, the one percentage that I really want to know doesn't seem to be there. Does anyone know the AI combat bonuses for each level, or what it's called in that file?

          Mike

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          • #6
            They get a combat bonus? Eek! Do you mean against barbs, or across the board?
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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            • #7
              mkorin means vs. barbs, or he is mistaken/trolling.

              mkorin, vs. barbs you can look it up for the difficulty level of your choice.

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              • #8
                Originally posted by Blaupanzer
                They get a combat bonus? Eek! Do you mean against barbs, or across the board?
                Well, as soon as my Warrior/Explorer gets injured by an animal, other animals smell blood and come in hordes to finish him off. It's a mad dash to safety before my unit is eaten, but I often make it with a 5XP unit (or more if I happen to pop experience).
                And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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                • #9
                  No I meant across the board. I am pretty sure Solver said it was different in IV and instead of ramping up, it stayed constant from Monarch up, but I can't find that post, that's why I'm asking.

                  Mike

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                  • #10
                    I believe that was against Barbs.
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #11
                      There is definately a combat bonus in later levels. It's simple enough to see. The AIs armies win much higher percentages than the player armies. Take the catapults as an easy comparison. My cats come up to a city, take down the defense bonus and then go to do some collateral damage before I throw in the troops. My retreat odds for the first cat is usually 2-3%. The AI in the same set of circumstances rarely loss a cat and the collateral damage is higher also. I use three cats and barely knock down the enemy. They use three cats and small children are killing my archers/spearman. Which brings me to another beef, where do I get small children?

                      Or, if cats are too complicated, take any unit in the field against the same unit for the AI. Your % will be about 50%, but the AI wins that battle 80% of the time when he attacks.

                      Mike

                      Mike

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                      • #12
                        For future Civs they need combat stats. All you'd need for this discussion is a difference number. So if you win at 50% it would add .5 to your difference. If you lose it would subtract .5. If you win at 90% it would add 0.1, and so on. Take that difference number and divide by number of combats to get a combat number for a game. Hell, you could keep track of that for every game and keep the grand total in the options screen. Maybe that would finally put all these discussions to rest.
                        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                        • #13
                          I haven't seen this. Where's Wodan11 when we need him. He regularly plays on higher levels, and could tell us if the AI "combat advantage is real. Note that AI units will have more promotions at higher levels, and that would affect combat.

                          However, as I understand it, for the proverbial 10,000 combats, the defender is favored in head-on, unit-to-unit, all-else-being-equal combat. It won't feel that way watching each individual fight, but that really is supposed to be the ground truth.
                          No matter where you go, there you are. - Buckaroo Banzai
                          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                          • #14
                            I do not believe the AI gets any advantage on human-AI combat. Personal experience is not a relevant data point... Enough people who have seen the C++ code have said that it doesn't, to believe them
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

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                            • #15
                              i can also assert that the AI does not get combat advantages at higher levels, except against barbarians.

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