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Why does the game circle a developed tile?

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  • Why does the game circle a developed tile?

    It happens all the time through my games: even though I've developed a hill into a mine or a grassland into food, the game will circle it as an "ideal" spot to improve ... somehow. What does that mean?
    Jack

  • #2
    It probably would like to change the improvement there. I think it happens somewhat more frequently with hidden resources, but I don't have any hard evidence of that.
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #3
      I assume everyone just ignores it?
      Jack

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      • #4
        If you're city is working the square it will highlight it if an improvement is available. Even if it's not the improvment you would choose.
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

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        • #5
          Easy answer to OP: because that's a buggy feature.

          Turn it off in options, and you won't be bothered by it any more.

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          • #6
            Just to underscore why you should use your own judgment rather than the AI's, I just saw two AI workers on adjacent plains tiles worked by the same city. The one on the right had a workshop, and the one on the left a hamlet or village. The worker on the left was building a workshop, while the one on the right was busily putting up a cottage.
            Solomwi is very wise. - Imran Siddiqui

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            • #7
              That's my pet peeve. I think it is a game-breaking bug in the AI.

              Consider this: if the AI does that for you, then it does it for all of the AIs too.

              This hampers their infrastructure big time. In the modern era, a human running a CE may have 75% Towns, while an AI running a CE may have 30%.

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              • #8
                Originally posted by wodan11
                That's my pet peeve. I think it is a game-breaking bug in the AI.

                Consider this: if the AI does that for you, then it does it for all of the AIs too.

                This hampers their infrastructure big time. In the modern era, a human running a CE may have 75% Towns, while an AI running a CE may have 30%.
                There should be an option to leave old improvements that one could apply to the AI civs as well.
                "Can we get a patch that puts Palin under Quayle?" - Theben

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                • #9
                  Originally posted by guermantes


                  There should be an option to leave old improvements that one could apply to the AI civs as well.
                  I disagree. It would be nonsensical in many cases.

                  The AI should simply be smart enough to know when it's running a CE and has a commerce specialized city, not to workshop over his hamlets or whatever.

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                  • #10
                    Originally posted by guermantes


                    There should be an option to leave old improvements that one could apply to the AI civs as well.
                    That would just create a new problem. There a plenty of perfectly good reasons for each move I described, just not for doing them in tandem where the net result is the city working (or having available to work) workshop/cottage instead of hamlet/workshop. At least you can't accuse the AI of leaving worker-turns unspent.
                    Solomwi is very wise. - Imran Siddiqui

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