Every time I play Civ I notice that it is not so much of how many 'soldiers' you have but the capacity to make them that made the difference between winning or losing a game.
For this reason I never become an 'evil aggressor' before I have discovered knights (or are at the verge of discovering them). Why not? Because I like knights but mainly because at that time I already have a relative large number of cities that are capable of producing 'high end' units at a rate of 1 to 2 turns.
Although I always try to capture at least one city in my first attack I don't despair If lose a lot of units at the start. Since I can throw more 'high end' units at the ennemy then he/she can produce to defend I always win. It is not uncommon in my first wars that the first turns are really a slaughter on my side (losing 4 to 1 units) but after a while the opposition is burned out and the rest of the war is just a run over. (the AI tends by the way to concentrate most of his forces into the threatened city instead of trying to go on the offensive and attack my weak spots (maybe in Civ5 the AI should be able to accept the loss of one city for the bigger advantage of threatening several of the opponents cities. That's how I play when attacked by another civ.) The AI does not understand that its downfall is not just the units at its doors but the industrial capacity of its opponent and thus should focus its strategy on destroying that advantage as soon as possible.
I was wondering if the more experienced people who play at the higher difficulty levels (I play always warlord) recognize this strategy or is there another way to win the game. (beside the fact that I am a softy and like my 'core empire' to be able to work at peace, prosperity & spaceships )
For this reason I never become an 'evil aggressor' before I have discovered knights (or are at the verge of discovering them). Why not? Because I like knights but mainly because at that time I already have a relative large number of cities that are capable of producing 'high end' units at a rate of 1 to 2 turns.
Although I always try to capture at least one city in my first attack I don't despair If lose a lot of units at the start. Since I can throw more 'high end' units at the ennemy then he/she can produce to defend I always win. It is not uncommon in my first wars that the first turns are really a slaughter on my side (losing 4 to 1 units) but after a while the opposition is burned out and the rest of the war is just a run over. (the AI tends by the way to concentrate most of his forces into the threatened city instead of trying to go on the offensive and attack my weak spots (maybe in Civ5 the AI should be able to accept the loss of one city for the bigger advantage of threatening several of the opponents cities. That's how I play when attacked by another civ.) The AI does not understand that its downfall is not just the units at its doors but the industrial capacity of its opponent and thus should focus its strategy on destroying that advantage as soon as possible.
I was wondering if the more experienced people who play at the higher difficulty levels (I play always warlord) recognize this strategy or is there another way to win the game. (beside the fact that I am a softy and like my 'core empire' to be able to work at peace, prosperity & spaceships )
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