I was thinking about it last night, after I repeatedly became frustrated with the city AIs poor choice of tiles to work, and it occurred to me that part of the reason the governors are so bad is that the player isn't really able to give the computer all that much information about what it wants. What I mean is that, for example, you can tell your city to emphasize food, production, money, science, or great people; however all you're really doing is giving the computer a single bit (a 0 or 1) of information about what to do ... and for things that aren't always mutually exclusive at that.
It seems like it would be much better if you could tell the computer about the ratio of food-to-hammers-to-gold you want as input to the city, and then the human is tasked with managing what to build and what specialists to have. I suppose you could still have something like those little buttons in the corner to have the computer suggest something to do (but without altering where people are working). Anyway, back to the point ... it seems that being able to at least specify the food-to-hammers-to-gold ratio would go a long way toward fixing the retardedness of what the city AI does sometimes. Plus it provides enough information so that automated workers could actually "do the right thing" or something close to it with the tiles around the city.
In any case, I guess I've always thought of the game as a set of choices you have to make between a set of well defined trade-offs. Maybe it's just the computer scientist in me trying to automate everything, but it seems like there should be a better way of telling the game what to do when these trade-offs come up so that you don't have to be deathly afraid of any of the 'automate' buttons.
It seems like it would be much better if you could tell the computer about the ratio of food-to-hammers-to-gold you want as input to the city, and then the human is tasked with managing what to build and what specialists to have. I suppose you could still have something like those little buttons in the corner to have the computer suggest something to do (but without altering where people are working). Anyway, back to the point ... it seems that being able to at least specify the food-to-hammers-to-gold ratio would go a long way toward fixing the retardedness of what the city AI does sometimes. Plus it provides enough information so that automated workers could actually "do the right thing" or something close to it with the tiles around the city.
In any case, I guess I've always thought of the game as a set of choices you have to make between a set of well defined trade-offs. Maybe it's just the computer scientist in me trying to automate everything, but it seems like there should be a better way of telling the game what to do when these trade-offs come up so that you don't have to be deathly afraid of any of the 'automate' buttons.
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