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Is a culture win possible here?

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  • #16
    Originally posted by NFIH


    Right, I understand that. But for example, I have Judaism spread in all of my cities and have eight temples. But only a few of the cities actually give me the option of even building the related cathedral. Shouldn't the option be showing up in each city's available builds and then be greyed out once the cathedral is actually built somewhere?

    At the moment what's happening is that the cathedral is not even showing up as an option in my cultural cities despite those cities having all the temples. I'll double-check when I get home, but I believe this is the case at present.
    I guess the bug from the Civfanatics thread says that If you are building the cathedral somewhere else it will not show up greyed out in your build list like it would if it was actually finished in the place that's building it.
    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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    • #17
      Originally posted by Petek
      I ran into the same situation as NFIH in a recent game: I could build a specific Cathedral in some cities, but not others. I couldn't figure out what was happening. IIRC, the Cathedrals eventually became available in the cities where I wanted to build them. This same problem was reported in this thread on CivFanatics. At least one poster there thought it was a bug, but I don't completely follow the reasoning.

      For the record, I'm running version 3.17 with Solver's patch.

      Petek
      Sounds like it *could* be a map size issue (although that still wouldn't explain why the option is present in some cities and not visible at all--as in, visible but greyed out--in other cities).

      I'll be having another look at my game later and will post a save if appropriate.

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      • #18
        Not true.

        But first a comment that 100-150 per turn is not particularly high. Just with the basic buildings (3 monasteries, 3 temples, library, theatre, university) you have 17 culture and since most of these would have been around for 1000 years they will have double their culture value.

        So let’s say you have 25 from buildings. Add 3 for the +1 culture for three religions (running Free religion) and 12 from just two artists (you’ve built Sistine Chapel).you’re up to 40 culture base. Allow then +100% for Free Speech and +150% from the three “cathedrals” and you’ve got 140 culture per turn minimum.

        This ignores
        a) Early wonders like Stonehenge, Parthenon add a lot of culture to the city they are in (eg Parthenon = +20 + 250% = +70!!!). Sistine, if built a bit later will still generate 35 culture per turn for one city
        b) Broadway, Hollywood and Rock n Roll add 50% to a city
        c) Hermitage adds +100% to one of your cities
        d) Other minor builds like Academies, Shrines, National Wonders contribute a little
        e) You’ll either be building culture or investing a proportion of your income to culture
        f) Two artists is not a lot if you are going the specialist route to generating culture

        Regarding the settling option, this is simply a question of mathematics and turns to finish. Don’t forget that the settled GA adds +14 with Sistine which increases to +63 cpt in a city with three cathedrals and hermitage. In 70 turns this will be more than the 4000 from a culture bomb. Use culture bombs to allow the laggards among your three cities to catch up near the end of the game.

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        • #19
          NFIH: I recall my win was in the 2000s, no earlier, but I don't know the number of cities.
          Jack

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          • #20
            Originally posted by Jaybe
            Sid's Sushi, Civilized Jewelers, Creative Construction. Add resources (through conquest or trade) -- AI civs LOVE to trade resources to you after your corp. has expanded to more than one city.
            They'll trade corp.-related resources to you as long as you do not spread that corp. to their cities.

            In my last game, I had over 100 culture in my core cities solely from corporations. Multiply THAT by 2-to-4 and it's easy to see a city with 900-1100 culture per turn.

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            • #21
              The AI will notice if you have three or more cities like the ones described by Jaybe. Most likely they will come after you if you are only 50 to 60 turns from winning (which is what 900 to 1100 culture per turn actually represents). So make sure your defenses are in place to have all three cities intact and in control in 60 moves.

              When I see this in the game, I will make an all out effort to take and burn at least one of them. That's why holding the artists for a last minute bombing can be so effective.
              No matter where you go, there you are. - Buckaroo Banzai
              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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              • #22
                As it turns out, I was invaded via sea by Joao's Portuguese. A sea-faring power was the one thing I was not equipped to handle. So I folded. Ah well, better luck next time.

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                • #23
                  But You do know, that when You retake a city, the culture is still there, right ?

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                  • #24
                    Doesn't it deteriorate over time? If you held a city for 100 turns and built up some culture, then your opponent takes over for 100 turns, wouldn't the culture total for you be lower (or gone)?
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                    • #25
                      Originally posted by Unimatrix11
                      But You do know, that when You retake a city, the culture is still there, right ?
                      Not sure if you're talking to me, but if you are, my problem was I was in no position to build a usefully-sized navy to go and take back anything. He would shortly have been landing at my other less protected cities as well.

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